FTL crashes after load screen if i dont delete my save

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incapture
Posts: 1
Joined: Sun Dec 09, 2012 2:16 am

FTL crashes after load screen if i dont delete my save

Post by incapture »

This happens on wine and linux versions on my netbook (e machine 350) with 1gb of ram. ive found a temporary solution and thats save editing with jar so i can keep the achievements and ships ive learnt backing up doesnt seem to work... i think its hard a hard ware compatibilty issue though ive tried updateing drivers and that didnt help to much but everytime i restart the computer i have to to save edit . i should also add that my display (1024x 600) is smaller than what is recomended to run ftl with
UltraMantis
Posts: 2125
Joined: Thu Sep 20, 2012 3:17 pm

Re: FTL crashes after load screen if i dont delete my save

Post by UltraMantis »

If your display is smaller the game shouldn't work, but it sounds like that's not a problem for you. Your problems are probably caused by the Intel video drivers which are known to be incompatible in some cases, usually on notebooks or previous generation integrated graphics adapters.

Unfortunately it doesn't seem like you can improve OpenGL support with Intel's drivers, but you might try checking here. If you can't play the game on your machine, you can ask for a refund.

Very sorry you have to jump through hoops to play FTL. :?
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Matthew
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Joined: Thu Apr 19, 2012 9:31 am

Re: FTL crashes after load screen if i dont delete my save

Post by Matthew »

Can you email me the save files that it's creating that causes the crash? Odd to be happening consistently. My email address is zasdarq@ftlgame.com
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KardaKAX
Posts: 5
Joined: Fri Dec 07, 2012 8:52 pm

Re: FTL crashes after load screen if i dont delete my save

Post by KardaKAX »

Indeed this is very odd. I think I know 1 possible cause and thats about it. Editing your prof.sav (Libraries > My Documents > My Games > FasterThanLight) can potentially cause this bug.

How do I know you ask? Because I'm stupid enouth to acsidentally edit the thing after looking at it. (I am curious, you know.)

*EDIT* Apparently, if you restore to your previous version, this is fixed.
(This bug method only)
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