FTL crashes after load screen if i dont delete my save
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FTL crashes after load screen if i dont delete my save
This happens on wine and linux versions on my netbook (e machine 350) with 1gb of ram. ive found a temporary solution and thats save editing with jar so i can keep the achievements and ships ive learnt backing up doesnt seem to work... i think its hard a hard ware compatibilty issue though ive tried updateing drivers and that didnt help to much but everytime i restart the computer i have to to save edit . i should also add that my display (1024x 600) is smaller than what is recomended to run ftl with
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Re: FTL crashes after load screen if i dont delete my save
If your display is smaller the game shouldn't work, but it sounds like that's not a problem for you. Your problems are probably caused by the Intel video drivers which are known to be incompatible in some cases, usually on notebooks or previous generation integrated graphics adapters.
Unfortunately it doesn't seem like you can improve OpenGL support with Intel's drivers, but you might try checking here. If you can't play the game on your machine, you can ask for a refund.
Very sorry you have to jump through hoops to play FTL.
Unfortunately it doesn't seem like you can improve OpenGL support with Intel's drivers, but you might try checking here. If you can't play the game on your machine, you can ask for a refund.
Very sorry you have to jump through hoops to play FTL.

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- Matthew
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Re: FTL crashes after load screen if i dont delete my save
Can you email me the save files that it's creating that causes the crash? Odd to be happening consistently. My email address is zasdarq@ftlgame.com
Matthew Davis, Subset Games Developer - If you're looking for tech support, you'll get help faster emailing directly, contact info here
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Re: FTL crashes after load screen if i dont delete my save
Indeed this is very odd. I think I know 1 possible cause and thats about it. Editing your prof.sav (Libraries > My Documents > My Games > FasterThanLight) can potentially cause this bug.
How do I know you ask? Because I'm stupid enouth to acsidentally edit the thing after looking at it. (I am curious, you know.)
*EDIT* Apparently, if you restore to your previous version, this is fixed.
(This bug method only)
How do I know you ask? Because I'm stupid enouth to acsidentally edit the thing after looking at it. (I am curious, you know.)
*EDIT* Apparently, if you restore to your previous version, this is fixed.
(This bug method only)
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