Difference between Sectors?

General discussion about the game.
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Char;y
Posts: 23
Joined: Sun Sep 16, 2012 2:09 pm

Difference between Sectors?

Post by Char;y »

What the major differences between sectors, apart from the obvious difference in ships?

Do some sectors contain more shops? I once found four in a civilian sector. I tend to avoid nebula sectors, as they seem to have less shops.
xdiesp
Posts: 109
Joined: Thu Sep 27, 2012 9:39 pm

Re: Difference between Sectors?

Post by xdiesp »

Methinks the rebel fleet flies a little slower in nebula sectors overall, and sensors are off, plus the different possible events. But the biggest difference comes from the ships you might encounter, at progressively higher difficulty.
Agent_L
Posts: 206
Joined: Wed Sep 26, 2012 7:47 pm

Re: Difference between Sectors?

Post by Agent_L »

Char;y wrote:What the major differences between sectors, apart from the obvious difference in ships?
Every beacon has one "event" tied to it. The even may be a shop, a quest, an enemy ship, nothing - you get the idea. Now, every type of sector has different list from which events are randomly chosen
Char;y wrote:Do some sectors contain more shops? I once found four in a civilian sector. I tend to avoid nebula sectors, as they seem to have less shops.
I'm now looking into data.dat, It seem you're right: "Uncharted Nebula" should have 1 or 2 stores, however "Slug Home Nebula" and "Slug Controlled Nebula" should have 2 to 3 shops, just like "Engi Controlled Sector". Mantis sectors also have 1-2 shops, so it seems number of shops is more related to how hostile the sector is, not is it clear or nebula.
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