Chain Artillery?
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- Posts: 40
- Joined: Sun Apr 20, 2014 8:00 am
Chain Artillery?
Has anybody tried making an Artillery System weapon that increases its damage per shot? Is this possible to make?

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[WIP] Federation Strike Cruiser | Progress: 100% Art, 0% Coding
(Project pending until Superluminal2)
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- Posts: 229
- Joined: Thu Oct 03, 2013 1:21 pm
Re: Chain Artillery?
Yes, it's possible, but you may have to make a "boost" animation like the chain laser has (located in dlcAnimations.xml):
If you're planing to modify the Federation Artillery, then you can just add <boost>chainlaser_1_charge</boost> to its animation and it will work.
Code: Select all
<animSheet name="chainlaser" w="275" h="49" fw="25" fh="49">weapons/chainlaser_1_strip11.png</animSheet>
<weaponAnim name="chainlaser">
<sheet>chainlaser</sheet>
<desc length="11" x="0" y="0"/>
<chargedFrame>4</chargedFrame>
<fireFrame>6</fireFrame>
<firePoint x="16" y="16"/>
<mountPoint x="4" y="37"/>
<boost>chainlaser_1_charge</boost>
</weaponAnim>
<animSheet name="chainlaser_1_charge" w="75" h="49" fw="25" fh="49">weapons/chainlaser_1_chargeglow_strip3.png</animSheet>
<anim name="chainlaser_1_charge">
<sheet>chainlaser_1_charge</sheet>
<desc length="3" x="0" y="0"/>
<time>1.0</time>
</anim>