Chain Artillery?

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New Guy
Posts: 40
Joined: Sun Apr 20, 2014 8:00 am

Chain Artillery?

Post by New Guy »

Has anybody tried making an Artillery System weapon that increases its damage per shot? Is this possible to make?
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[WIP] Federation Strike Cruiser | Progress: 100% Art, 0% Coding
(Project pending until Superluminal2)
stargateprovider
Posts: 229
Joined: Thu Oct 03, 2013 1:21 pm

Re: Chain Artillery?

Post by stargateprovider »

Yes, it's possible, but you may have to make a "boost" animation like the chain laser has (located in dlcAnimations.xml):

Code: Select all

<animSheet name="chainlaser" w="275" h="49" fw="25" fh="49">weapons/chainlaser_1_strip11.png</animSheet>
<weaponAnim name="chainlaser">
	<sheet>chainlaser</sheet>
	<desc length="11" x="0" y="0"/>
	<chargedFrame>4</chargedFrame>
	<fireFrame>6</fireFrame>
	<firePoint  x="16" y="16"/>
	<mountPoint x="4" y="37"/>
	<boost>chainlaser_1_charge</boost>
</weaponAnim>

<animSheet name="chainlaser_1_charge" w="75" h="49" fw="25" fh="49">weapons/chainlaser_1_chargeglow_strip3.png</animSheet>
<anim name="chainlaser_1_charge">
	<sheet>chainlaser_1_charge</sheet>
	<desc length="3" x="0" y="0"/>
	<time>1.0</time>
</anim>
If you're planing to modify the Federation Artillery, then you can just add <boost>chainlaser_1_charge</boost> to its animation and it will work.
Some of my FTL mods you may like, or hate, or... yeah:
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