Could this work for multiple ships

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EasterlyOcean
Posts: 1
Joined: Mon Apr 07, 2014 12:51 pm

Could this work for multiple ships

Post by EasterlyOcean »

I was looking, and may have figured out a way to have multiple ship combat. Could make the 2 ships be 1 in terms of model, and then when a certain amount of damage has been done to rooms in one or the other, it then plays a destruction animation, and combat begins again, but with only one ship. Thoughts? I know it wouldn't allow for you to see the damage to individual ships
English Narwhal
Posts: 402
Joined: Tue Dec 03, 2013 9:12 pm

Re: Could this work for multiple ships

Post by English Narwhal »

Nope, sorry! Not to burst your bubble, but that idea has been presented before.
A rule of FTL is that you can only fight one ship at a time. You can have the ship sprite look like multiple ships, but they have the same shared hull value.
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dalolorn
Posts: 532
Joined: Sun Sep 23, 2012 8:06 am

Re: Could this work for multiple ships

Post by dalolorn »

English Narwhal wrote:Nope, sorry! Not to burst your bubble, but that idea has been presented before.
A rule of FTL is that you can only fight one ship at a time. You can have the ship sprite look like multiple ships, but they have the same shared hull value.
I think you misunderstood his idea.

That said, I'm not entirely sure it could work - there were some problems back before AE regarding calling ships to replace previous ships. Furthermore, you'd need some very specific blueprints in order to maintain consistency.
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