little help

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hellcamper
Posts: 4
Joined: Sun Feb 23, 2014 4:30 pm

little help

Post by hellcamper »

i am creating a ship (not a ingame modded ship or an usable al ship, a totally new ship)
but ingame the ship just stays too low and i can't see the artilerry room
can someone tell me how to "lift" the ship
when fixed i shoud post about 3 or 4 variations of the ship (one with artillery, other with cloaking, another replacing another ship)
i use superluminal, please help so I can finish the ship and post it
here is a screen shot of it:
scrnsht.PNG
PS.:i know there are some rooms without doors, i'm working on that
agigabyte
Posts: 547
Joined: Fri May 31, 2013 1:59 am

Re: little help

Post by agigabyte »

hellcamper wrote:i am creating a ship (not a ingame modded ship or an usable al ship, a totally new ship)
What?
hellcamper
Posts: 4
Joined: Sun Feb 23, 2014 4:30 pm

Re: little help

Post by hellcamper »

agigabyte wrote:
hellcamper wrote:i am creating a ship (not a ingame modded ship or an usable al ship, a totally new ship)
What?

I mean i'm not simply picking a existing ship from the game, turning it upside dow and saying it is a new ship, it is a unique layout
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RAD-82
Posts: 795
Joined: Sat Nov 09, 2013 12:16 am

Re: little help

Post by RAD-82 »

Your ship should have a .txt file.

In this file, you should see:
  • X_OFFSET followed by a number on the next line
    Y_OFFSET followed by a number on the next line
    VERTICAL followed by a number on the next line
    HORIZONTAL followed by a number on the next line
    ELLIPSE followed by numbers on the next 4 lines (Shield related)
    ROOM followed by numbers on the next 5 lines (Multiple entries)
    DOOR followed by numbers on the next 5 lines (Multiple entries)
If you want to "lift" your ship, you need to decrease the value of Y_OFFSET and/or VERTICAL. The offset values move the ship by 35 pixels, while the vertical/horizontal values move it by 1 pixel. If VERTICAL or HORIZONTAL aren't there, you can add them.
Image
Junkyard has FTL mods, mostly ships and a few other things.
hellcamper
Posts: 4
Joined: Sun Feb 23, 2014 4:30 pm

Re: little help

Post by hellcamper »

RAD-82 wrote:Your ship should have a .txt file.

In this file, you should see:
  • X_OFFSET followed by a number on the next line
    Y_OFFSET followed by a number on the next line
    VERTICAL followed by a number on the next line
    HORIZONTAL followed by a number on the next line
    ELLIPSE followed by numbers on the next 4 lines (Shield related)
    ROOM followed by numbers on the next 5 lines (Multiple entries)
    DOOR followed by numbers on the next 5 lines (Multiple entries)
If you want to "lift" your ship, you need to decrease the value of Y_OFFSET and/or VERTICAL. The offset values move the ship by 35 pixels, while the vertical/horizontal values move it by 1 pixel. If VERTICAL or HORIZONTAL aren't there, you can add them.
Thx for the help
this queueing on this ship made me late the release, i got another ship coming and i plan to release both on monday, if testing goes nice
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Ora_unit_SR388
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Re: little help

Post by Ora_unit_SR388 »

Why didn't you use "edit"/"Determine optimum offset"?
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RAD-82
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Re: little help

Post by RAD-82 »

Ora_unit_SR388 wrote:Why didn't you use "edit"/"Determine optimum offset"?
I don't know how it determines what is optimum, but I used it once and this was the result.
Image
I think it would've been better more to the left. Just a minor example of "optimum" not being preferred.
I admit, the other times I've used the optimal offset it worked out fine.

As for the the ship here, I don't know if they used the optimum offset option or not, but it is a rather wide ship.

I'm actually on my way over to the Superluminal thread to make a suggestion about this offset business.
Image
Junkyard has FTL mods, mostly ships and a few other things.
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kartoFlane
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Re: little help

Post by kartoFlane »

As I said in the editor's thread...
The "calculate optimal offset" feature uses a formula that has been guessed based on offsets from vanilla ships, so it is quite possible that the offset may not always be exactly optimal for every layout you can dream up, but it should come pretty damn close.
Either way, the calculate optimal offset option should work fine 9 out of 10 times.

@OP
Other than the "optimal" feature mentioned above, you can change the offset by holding down the shift button while moving the anchor. This allows you to move the anchor closer to the ship (and thus reduce the offset)
Superluminal2 - a ship editor for FTL
English Narwhal
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Joined: Tue Dec 03, 2013 9:12 pm

Re: little help

Post by English Narwhal »

kartoFlane wrote:As I said in the editor's thread...
The "calculate optimal offset" feature uses a formula that has been guessed based on offsets from vanilla ships, so it is quite possible that the offset may not always be exactly optimal for every layout you can dream up, but it should come pretty damn close.
Either way, the calculate optimal offset option should work fine 9 out of 10 times.

@OP
Other than the "optimal" feature mentioned above, you can change the offset by holding down the shift button while moving the anchor. This allows you to move the anchor closer to the ship (and thus reduce the offset)
For some reason, despite my work on a few mods, I feel oddly out of my depth when I think about Superluminal's coding.
Image
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