i am creating a ship (not a ingame modded ship or an usable al ship, a totally new ship)
but ingame the ship just stays too low and i can't see the artilerry room
can someone tell me how to "lift" the ship
when fixed i shoud post about 3 or 4 variations of the ship (one with artillery, other with cloaking, another replacing another ship)
i use superluminal, please help so I can finish the ship and post it
here is a screen shot of it:
PS.:i know there are some rooms without doors, i'm working on that
little help
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Re: little help
What?hellcamper wrote:i am creating a ship (not a ingame modded ship or an usable al ship, a totally new ship)
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Re: little help
agigabyte wrote:What?hellcamper wrote:i am creating a ship (not a ingame modded ship or an usable al ship, a totally new ship)
I mean i'm not simply picking a existing ship from the game, turning it upside dow and saying it is a new ship, it is a unique layout
- RAD-82
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Re: little help
Your ship should have a .txt file.
In this file, you should see:
In this file, you should see:
- X_OFFSET followed by a number on the next line
Y_OFFSET followed by a number on the next line
VERTICAL followed by a number on the next line
HORIZONTAL followed by a number on the next line
ELLIPSE followed by numbers on the next 4 lines (Shield related)
ROOM followed by numbers on the next 5 lines (Multiple entries)
DOOR followed by numbers on the next 5 lines (Multiple entries)
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Re: little help
Thx for the helpRAD-82 wrote:Your ship should have a .txt file.
In this file, you should see:If you want to "lift" your ship, you need to decrease the value of Y_OFFSET and/or VERTICAL. The offset values move the ship by 35 pixels, while the vertical/horizontal values move it by 1 pixel. If VERTICAL or HORIZONTAL aren't there, you can add them.
- X_OFFSET followed by a number on the next line
Y_OFFSET followed by a number on the next line
VERTICAL followed by a number on the next line
HORIZONTAL followed by a number on the next line
ELLIPSE followed by numbers on the next 4 lines (Shield related)
ROOM followed by numbers on the next 5 lines (Multiple entries)
DOOR followed by numbers on the next 5 lines (Multiple entries)
this queueing on this ship made me late the release, i got another ship coming and i plan to release both on monday, if testing goes nice
- Ora_unit_SR388
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Re: little help
Why didn't you use "edit"/"Determine optimum offset"?
- RAD-82
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Re: little help
I don't know how it determines what is optimum, but I used it once and this was the result.Ora_unit_SR388 wrote:Why didn't you use "edit"/"Determine optimum offset"?
Image
I think it would've been better more to the left. Just a minor example of "optimum" not being preferred.
I admit, the other times I've used the optimal offset it worked out fine.
As for the the ship here, I don't know if they used the optimum offset option or not, but it is a rather wide ship.
I'm actually on my way over to the Superluminal thread to make a suggestion about this offset business.
- kartoFlane
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Re: little help
As I said in the editor's thread...
@OP
Other than the "optimal" feature mentioned above, you can change the offset by holding down the shift button while moving the anchor. This allows you to move the anchor closer to the ship (and thus reduce the offset)
Either way, the calculate optimal offset option should work fine 9 out of 10 times.The "calculate optimal offset" feature uses a formula that has been guessed based on offsets from vanilla ships, so it is quite possible that the offset may not always be exactly optimal for every layout you can dream up, but it should come pretty damn close.
@OP
Other than the "optimal" feature mentioned above, you can change the offset by holding down the shift button while moving the anchor. This allows you to move the anchor closer to the ship (and thus reduce the offset)
Superluminal2 - a ship editor for FTL
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Re: little help
For some reason, despite my work on a few mods, I feel oddly out of my depth when I think about Superluminal's coding.kartoFlane wrote:As I said in the editor's thread...Either way, the calculate optimal offset option should work fine 9 out of 10 times.The "calculate optimal offset" feature uses a formula that has been guessed based on offsets from vanilla ships, so it is quite possible that the offset may not always be exactly optimal for every layout you can dream up, but it should come pretty damn close.
@OP
Other than the "optimal" feature mentioned above, you can change the offset by holding down the shift button while moving the anchor. This allows you to move the anchor closer to the ship (and thus reduce the offset)
