Cloaking
- Ora_unit_SR388
- Posts: 190
- Joined: Fri Apr 12, 2013 2:41 pm
Cloaking
Hello guys. Does anyone know what we should do to make the cloaking bars look good if they have a level that is greater than three?
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- Posts: 402
- Joined: Tue Dec 03, 2013 9:12 pm
Re: Cloaking
All you do is make the cloaking button/outline sprites associated with the levels of cloaking.Ora_unit_SR388 wrote:Hello guys. Does anyone know what we should do to make the cloaking bars look good if they have a level that is greater than three?

- RAD-82
- Posts: 795
- Joined: Sat Nov 09, 2013 12:16 am
Re: Cloaking
Those graphics already exist for level 4, but only some of them work. You can call me a quitter, but I don't think it is fixable because of hardcoding.English Narwhal wrote:All you do is make the cloaking button/outline sprites associated with the levels of cloaking.Ora_unit_SR388 wrote:Hello guys. Does anyone know what we should do to make the cloaking bars look good if they have a level that is greater than three?
It's been some time since I saw this when testing my Slowpoke turtle, but I'll try to rely on my memory.

There are six graphics related to the cloaking UI.
Listed for level 4:
- button_cloaking4_base.png
button_cloaking4_charging_off.png
button_cloaking4_charging_on.png
button_cloaking4_off.png
button_cloaking4_on.png
button_cloaking4_select2.png