Cloaking

Discuss and distribute tools and methods for modding. Moderator - Grognak
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Ora_unit_SR388
Posts: 190
Joined: Fri Apr 12, 2013 2:41 pm

Cloaking

Post by Ora_unit_SR388 »

Hello guys. Does anyone know what we should do to make the cloaking bars look good if they have a level that is greater than three?
English Narwhal
Posts: 402
Joined: Tue Dec 03, 2013 9:12 pm

Re: Cloaking

Post by English Narwhal »

Ora_unit_SR388 wrote:Hello guys. Does anyone know what we should do to make the cloaking bars look good if they have a level that is greater than three?
All you do is make the cloaking button/outline sprites associated with the levels of cloaking.
Image
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RAD-82
Posts: 795
Joined: Sat Nov 09, 2013 12:16 am

Re: Cloaking

Post by RAD-82 »

English Narwhal wrote:
Ora_unit_SR388 wrote:Hello guys. Does anyone know what we should do to make the cloaking bars look good if they have a level that is greater than three?
All you do is make the cloaking button/outline sprites associated with the levels of cloaking.
Those graphics already exist for level 4, but only some of them work. You can call me a quitter, but I don't think it is fixable because of hardcoding.

It's been some time since I saw this when testing my Slowpoke turtle, but I'll try to rely on my memory. :?
There are six graphics related to the cloaking UI.

Listed for level 4:
  • button_cloaking4_base.png
    button_cloaking4_charging_off.png
    button_cloaking4_charging_on.png
    button_cloaking4_off.png
    button_cloaking4_on.png
    button_cloaking4_select2.png
_base, _charging_off, and _charging_on seem to work. As for _off, _on, and _select2, the game appeared to use the level 3 graphics. Since level 3 needs those, I fail to see a solution.
Image
Junkyard has FTL mods, mostly ships and a few other things.
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