[ship] if you want to destroy every ship you meet...

Distribute and discuss mods that are functional. Moderator - Grognak
legorules1001
Posts: 10
Joined: Fri Oct 26, 2012 2:32 pm

[ship] if you want to destroy every ship you meet...

Post by legorules1001 »

then you must be really mean.
Last edited by legorules1001 on Sun Jan 12, 2014 10:00 am, edited 3 times in total.
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Kieve
Posts: 944
Joined: Tue Sep 18, 2012 2:21 pm

Re: [ship] if you want to destroy every ship you meet...

Post by Kieve »

Only thing I can really say is, it was pretty apparent from the last time you made a ship like this ("IF YOU WANT TO COMPLETE THE GAME...") that super-OP jacked up ships really aren't something people around here want to see. Credit where it's due, in that you made a functional ship mod, but from what I've seen the majority of players who enjoy this game don't consider being "overpowered right out of the gate" to be all that fun.
*/shrug*

Constructive criticism: Know your audience I suppose?
UltraMantis
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Joined: Thu Sep 20, 2012 3:17 pm

Re: [ship] if you want to destroy every ship you meet...

Post by UltraMantis »

Can haz screenshot? And also, what's the name of the mod? "if you want to destroy every ship you meet..." is a bit long.
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legorules1001
Posts: 10
Joined: Fri Oct 26, 2012 2:32 pm

Re: [ship] if you want to destroy every ship you meet...

Post by legorules1001 »

UltraMantis wrote:Can haz screenshot? And also, what's the name of the mod? "if you want to destroy every ship you meet..." is a bit long.
the name of the mod is whatever you want it to be, overpowered ship, ship of utter destruction etc
legorules1001
Posts: 10
Joined: Fri Oct 26, 2012 2:32 pm

Re: [ship] if you want to destroy every ship you meet...

Post by legorules1001 »

Kieve wrote:Only thing I can really say is, it was pretty apparent from the last time you made a ship like this IF(" YOU WANT TO COMPLETE THE GAME...") that super-OP jacked up ships really aren't something people around here want to see. Credit where it's due, in that you made a functional ship mod, but from what I've seen the majority of players who enjoy this game don't consider being "overpowered right out of the gate" to be all that fun.
*/shrug*

Constructive criticism: Know your audience I suppose?
i understand where you coming from but this ship is designed for people who have completly explored every aspect of the game and just want to have a bit of fun (not to complete the game which is exactly the reason i deleted the " YOU WANT TO COMPLETE THE GAME" post)
thashepherd
Posts: 194
Joined: Fri Nov 16, 2012 11:45 pm

Re: [ship] if you want to destroy every ship you meet...

Post by thashepherd »

Looks like one of your weapons is mounted incorrectly, buddy.
You are the weak, and I am the tyranny of evil men - but I'm trying, I'm trying real hard to be the shepherd.

"Wow, that Kieve guy is one angsty nerd eh."
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legorules1001
Posts: 10
Joined: Fri Oct 26, 2012 2:32 pm

Re: [ship] if you want to destroy every ship you meet...

Post by legorules1001 »

thashepherd wrote:Looks like one of your weapons is mounted incorrectly, buddy.
I couldnt choose where to mount them, they just go there for some reason
thashepherd
Posts: 194
Joined: Fri Nov 16, 2012 11:45 pm

Re: [ship] if you want to destroy every ship you meet...

Post by thashepherd »

legorules1001 wrote:
thashepherd wrote:Looks like one of your weapons is mounted incorrectly, buddy.
I couldnt choose where to mount them, they just go there for some reason
You're going to want to adjust the weapon mount points in ship_name.xml. If you're confused because FTLShipEdit doesn't supply them for you, well, you're going to want to look at how everyone else does it: By hand.

Look, dude. You clearly loaded a vanilla ship into FTLShipEdit, changed a few numbers, clicked "Export", and released it.

This is incredibly lazy work. This ship has no gibs and no weapon mount points. You didn't bother to delete the /img folder, which is empty. circle_cruiser.xml is a skeleton. circle_cruiser.txt is a straight copy of vanilla. You have literally changed ~20 characters in blueprints.xml (weapons, drones, and system/reactor power) - and that's it.

I'm trying not to judge too harshly, but next time I'd code twice, release once, if you catch my drift.
You are the weak, and I am the tyranny of evil men - but I'm trying, I'm trying real hard to be the shepherd.

"Wow, that Kieve guy is one angsty nerd eh."
Sonata - "Best use of Common Lisp in an indie space roguelike!"
legorules1001
Posts: 10
Joined: Fri Oct 26, 2012 2:32 pm

Re: [ship] if you want to destroy every ship you meet...

Post by legorules1001 »

thashepherd wrote:
legorules1001 wrote:
thashepherd wrote:Looks like one of your weapons is mounted incorrectly, buddy.
I couldnt choose where to mount them, they just go there for some reason
You're going to want to adjust the weapon mount points in ship_name.xml. If you're confused because FTLShipEdit doesn't supply them for you, well, you're going to want to look at how everyone else does it: By hand.

Look, dude. You clearly loaded a vanilla ship into FTLShipEdit, changed a few numbers, clicked "Export", and released it.

This is incredibly lazy work. This ship has no gibs and no weapon mount points. You didn't bother to delete the /img folder, which is empty. circle_cruiser.xml is a skeleton. circle_cruiser.txt is a straight copy of vanilla. You have literally changed ~20 characters in blueprints.xml (weapons, drones, and system/reactor power) - and that's it.

I'm trying not to judge too harshly, but next time I'd code twice, release once, if you catch my drift.
i just wanted to save people the hassle of having to go through editing it all or installing the shipedit
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BrenTenkage
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Joined: Tue Nov 06, 2012 4:48 pm

Re: [ship] if you want to destroy every ship you meet...

Post by BrenTenkage »

I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub http://subsetgames.com/forum/viewtopic.php?f=11&t=32269
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