[ship] if you want to destroy every ship you meet...
-
- Posts: 10
- Joined: Fri Oct 26, 2012 2:32 pm
[ship] if you want to destroy every ship you meet...
then you must be really mean.
Last edited by legorules1001 on Sun Jan 12, 2014 10:00 am, edited 3 times in total.
- Kieve
- Posts: 944
- Joined: Tue Sep 18, 2012 2:21 pm
Re: [ship] if you want to destroy every ship you meet...
Only thing I can really say is, it was pretty apparent from the last time you made a ship like this ("IF YOU WANT TO COMPLETE THE GAME...") that super-OP jacked up ships really aren't something people around here want to see. Credit where it's due, in that you made a functional ship mod, but from what I've seen the majority of players who enjoy this game don't consider being "overpowered right out of the gate" to be all that fun.
*/shrug*
Constructive criticism: Know your audience I suppose?
*/shrug*
Constructive criticism: Know your audience I suppose?
-
- Posts: 2125
- Joined: Thu Sep 20, 2012 3:17 pm
Re: [ship] if you want to destroy every ship you meet...
Can haz screenshot? And also, what's the name of the mod? "if you want to destroy every ship you meet..." is a bit long.
Report spam using the handy Report Button Mod.
-
- Posts: 10
- Joined: Fri Oct 26, 2012 2:32 pm
Re: [ship] if you want to destroy every ship you meet...
the name of the mod is whatever you want it to be, overpowered ship, ship of utter destruction etcUltraMantis wrote:Can haz screenshot? And also, what's the name of the mod? "if you want to destroy every ship you meet..." is a bit long.
-
- Posts: 10
- Joined: Fri Oct 26, 2012 2:32 pm
Re: [ship] if you want to destroy every ship you meet...
i understand where you coming from but this ship is designed for people who have completly explored every aspect of the game and just want to have a bit of fun (not to complete the game which is exactly the reason i deleted the " YOU WANT TO COMPLETE THE GAME" post)Kieve wrote:Only thing I can really say is, it was pretty apparent from the last time you made a ship like this IF(" YOU WANT TO COMPLETE THE GAME...") that super-OP jacked up ships really aren't something people around here want to see. Credit where it's due, in that you made a functional ship mod, but from what I've seen the majority of players who enjoy this game don't consider being "overpowered right out of the gate" to be all that fun.
*/shrug*
Constructive criticism: Know your audience I suppose?
-
- Posts: 194
- Joined: Fri Nov 16, 2012 11:45 pm
Re: [ship] if you want to destroy every ship you meet...
Looks like one of your weapons is mounted incorrectly, buddy.
You are the weak, and I am the tyranny of evil men - but I'm trying, I'm trying real hard to be the shepherd.
"Wow, that Kieve guy is one angsty nerd eh."
Sonata - "Best use of Common Lisp in an indie space roguelike!"
"Wow, that Kieve guy is one angsty nerd eh."
Sonata - "Best use of Common Lisp in an indie space roguelike!"
-
- Posts: 10
- Joined: Fri Oct 26, 2012 2:32 pm
Re: [ship] if you want to destroy every ship you meet...
I couldnt choose where to mount them, they just go there for some reasonthashepherd wrote:Looks like one of your weapons is mounted incorrectly, buddy.
-
- Posts: 194
- Joined: Fri Nov 16, 2012 11:45 pm
Re: [ship] if you want to destroy every ship you meet...
You're going to want to adjust the weapon mount points in ship_name.xml. If you're confused because FTLShipEdit doesn't supply them for you, well, you're going to want to look at how everyone else does it: By hand.legorules1001 wrote:I couldnt choose where to mount them, they just go there for some reasonthashepherd wrote:Looks like one of your weapons is mounted incorrectly, buddy.
Look, dude. You clearly loaded a vanilla ship into FTLShipEdit, changed a few numbers, clicked "Export", and released it.
This is incredibly lazy work. This ship has no gibs and no weapon mount points. You didn't bother to delete the /img folder, which is empty. circle_cruiser.xml is a skeleton. circle_cruiser.txt is a straight copy of vanilla. You have literally changed ~20 characters in blueprints.xml (weapons, drones, and system/reactor power) - and that's it.
I'm trying not to judge too harshly, but next time I'd code twice, release once, if you catch my drift.
You are the weak, and I am the tyranny of evil men - but I'm trying, I'm trying real hard to be the shepherd.
"Wow, that Kieve guy is one angsty nerd eh."
Sonata - "Best use of Common Lisp in an indie space roguelike!"
"Wow, that Kieve guy is one angsty nerd eh."
Sonata - "Best use of Common Lisp in an indie space roguelike!"
-
- Posts: 10
- Joined: Fri Oct 26, 2012 2:32 pm
Re: [ship] if you want to destroy every ship you meet...
i just wanted to save people the hassle of having to go through editing it all or installing the shipeditthashepherd wrote:You're going to want to adjust the weapon mount points in ship_name.xml. If you're confused because FTLShipEdit doesn't supply them for you, well, you're going to want to look at how everyone else does it: By hand.legorules1001 wrote:I couldnt choose where to mount them, they just go there for some reasonthashepherd wrote:Looks like one of your weapons is mounted incorrectly, buddy.
Look, dude. You clearly loaded a vanilla ship into FTLShipEdit, changed a few numbers, clicked "Export", and released it.
This is incredibly lazy work. This ship has no gibs and no weapon mount points. You didn't bother to delete the /img folder, which is empty. circle_cruiser.xml is a skeleton. circle_cruiser.txt is a straight copy of vanilla. You have literally changed ~20 characters in blueprints.xml (weapons, drones, and system/reactor power) - and that's it.
I'm trying not to judge too harshly, but next time I'd code twice, release once, if you catch my drift.
- BrenTenkage
- Posts: 1157
- Joined: Tue Nov 06, 2012 4:48 pm
Re: [ship] if you want to destroy every ship you meet...
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub http://subsetgames.com/forum/viewtopic.php?f=11&t=32269
I am also a modder as well, here is my mod hub http://subsetgames.com/forum/viewtopic.php?f=11&t=32269