Edit artillery beam and some more questions...

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_Leguan12_
Posts: 22
Joined: Sat Feb 15, 2014 8:38 am

Re: Edit artillery beam and some more questions...

Post by _Leguan12_ »

I know I wanted to know if I can incrase the upgrade limit (like in Advanced Weapons and shields mod)
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kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: Edit artillery beam and some more questions...

Post by kartoFlane »

_Leguan12_ wrote:1. Is it possible to change the Artillery Beam?
As xlandar said, yes, you can change the artillery. In order to do this, you have to modify the (IIRC) ARTILLERY_FED blueprint located in blueprints.xml.
_Leguan12_ wrote:4. How can I add custom weapons to a ship mod? (superluminal can't pack them into the .ftl file as I see Image )
You have to add the weapon's blueprint to the blueprints.xml.append in the .ftl file created by the editor.
Sorry about the missing feature, it's meant to prevent mods from appending redundant blueprints :(
_Leguan12_ wrote:I know I wanted to know if I can incrase the upgrade limit (like in Advanced Weapons and shields mod)
You have to modify the appropriate system's blueprint, which is again located in blueprints.xml. The <maxPower> and <upgradeCost> tags are what you're looking for.
However, if you're looking to achieve 100% evasion via upgrades, you're out of luck: upping engines above level 8 (IIRC) causes evasion to drop down to 0.
Superluminal2 - a ship editor for FTL
xlandar
Posts: 151
Joined: Thu Jan 23, 2014 1:34 am

Re: Edit artillery beam and some more questions...

Post by xlandar »

expanding on crew, yo change the name of the species, the description, the sprite itself, but not how they work (e.g. engi repair twice as fast).
art and coding tutorials wanted, pm if you have some good ones please!Image
_Leguan12_
Posts: 22
Joined: Sat Feb 15, 2014 8:38 am

Re: Edit artillery beam and some more questions...

Post by _Leguan12_ »

I meant how can I add a custom weapon to a Ship .ftl file :D
Engines: OK so I can only hope that GFX Overdrive can solve my problem when it's finished...
Thanks for the tipp with the artillery beam :mrgreen:
xlandar
Posts: 151
Joined: Thu Jan 23, 2014 1:34 am

Re: Edit artillery beam and some more questions...

Post by xlandar »

to put a custom weapon into the ship's .ftl file, you have to have a blueprints.xml.append with both the weapon and the ship in it. i haven't done it before some i'm not exactly sure, but it's definitely along the lines of that.
art and coding tutorials wanted, pm if you have some good ones please!Image
English Narwhal
Posts: 402
Joined: Tue Dec 03, 2013 9:12 pm

Re: Edit artillery beam and some more questions...

Post by English Narwhal »

_Leguan12_ wrote:I know I wanted to know if I can incrase the upgrade limit (like in Advanced Weapons and shields mod)
If it has been done in a mod, it is possible.
You are answering your own question.
Image
_Leguan12_
Posts: 22
Joined: Sat Feb 15, 2014 8:38 am

Re: Edit artillery beam and some more questions...

Post by _Leguan12_ »

I meant how you can change it/if it is "easy" xD
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