Edit artillery beam and some more questions...

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_Leguan12_
Posts: 22
Joined: Sat Feb 15, 2014 8:38 am

Edit artillery beam and some more questions...

Post by _Leguan12_ »

I have five (propably dumb :lol: ) questions:

1. Is it possible to change the Artillery Beam?
(custom image, custom lenght etc.)
2. How can you add custom Augumentations?
I saw thet CE adds new Augumentations but I don't know how to add/change Augumentations myself :|
(I want to make an augumentation that doubles the evasion of the ship so at full engine power you have nearly 100%
evasion)
3. Can you add/change crew?
(I'm thinking about Ghosts that can't even die from suffocation and fire or something similar)
4. How can I add custom weapons to a ship mod?
(superluminal can't pack them into the .ftl file as I see :cry: )
5. Is it possible to unpack .ftl and if yes, how?

Thanks in advance _Leguan12_ (Unexperienced "modder"...)
_Leguan12_
Posts: 22
Joined: Sat Feb 15, 2014 8:38 am

Re: Edit artillery beam and some more questions...

Post by _Leguan12_ »

The list became longer and longer the longer I searched for solutions (dumb search function that ignores half of my requests :x )
xlandar
Posts: 151
Joined: Thu Jan 23, 2014 1:34 am

Re: Edit artillery beam and some more questions...

Post by xlandar »

1. Yes, you can change the artillery beam, don''t ask me how though, i have no idea.
2. sort of, the augmentations in captains edition are entirely event based, and the augments themselves do nothing. You can create custom versions of existing augment (e.g. an engi-medbot augment that heals faster/slower), but you cannot create your own augmentations.
3.no, crew are hardcoded. (although you can change the crew sprites). the ghosts for CE are already in the game, but they where never implemented.
5. yes, change it to a .zip

hope that helps :lol: !
art and coding tutorials wanted, pm if you have some good ones please!Image
_Leguan12_
Posts: 22
Joined: Sat Feb 15, 2014 8:38 am

Re: Edit artillery beam and some more questions...

Post by _Leguan12_ »

OK the augumentations question was because I wanted to make a ship that can only get hitted by Beamweapons :D Is it possible to change the evasion to an exact value with an event that happens every time you start a battle?
Crew: OK :(
Artillery beam: That you can change it was clear (some mods do) the HOW was the question xD
.ftl: Thanks :D
You forgot 4. D: xD
agigabyte
Posts: 547
Joined: Fri May 31, 2013 1:59 am

Re: Edit artillery beam and some more questions...

Post by agigabyte »

_Leguan12_ wrote:OK the augumentations question was because I wanted to make a ship that can only get hitted by Beamweapons :D Is it possible to change the evasion to an exact value with an event that happens every time you start a battle?
Crew: OK :(
Artillery beam: That you can change it was clear (some mods do) the HOW was the question xD
.ftl: Thanks :D
You forgot 4. D: xD
Augs: Nope, events can't do that.
_Leguan12_
Posts: 22
Joined: Sat Feb 15, 2014 8:38 am

Re: Edit artillery beam and some more questions...

Post by _Leguan12_ »

Hm..is there a way to add more engine power?
agigabyte
Posts: 547
Joined: Fri May 31, 2013 1:59 am

Re: Edit artillery beam and some more questions...

Post by agigabyte »

_Leguan12_ wrote:Hm..is there a way to add more engine power?

Only with upgrades.
_Leguan12_
Posts: 22
Joined: Sat Feb 15, 2014 8:38 am

Re: Edit artillery beam and some more questions...

Post by _Leguan12_ »

How do you mean this? xD
_Leguan12_
Posts: 22
Joined: Sat Feb 15, 2014 8:38 am

Post by _Leguan12_ »

<deleted>
Last edited by _Leguan12_ on Fri Mar 14, 2014 6:11 pm, edited 1 time in total.
agigabyte
Posts: 547
Joined: Fri May 31, 2013 1:59 am

Re: Edit artillery beam and some more questions...

Post by agigabyte »

_Leguan12_ wrote:How do you mean this? xD
You can only increase engine power midgame by upgrading the system.
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