Edit artillery beam and some more questions...
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Re: Edit artillery beam and some more questions...
I know I wanted to know if I can incrase the upgrade limit (like in Advanced Weapons and shields mod)
- kartoFlane
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Re: Edit artillery beam and some more questions...
As xlandar said, yes, you can change the artillery. In order to do this, you have to modify the (IIRC) ARTILLERY_FED blueprint located in blueprints.xml._Leguan12_ wrote:1. Is it possible to change the Artillery Beam?
You have to add the weapon's blueprint to the blueprints.xml.append in the .ftl file created by the editor._Leguan12_ wrote:4. How can I add custom weapons to a ship mod? (superluminal can't pack them into the .ftl file as I see)
Sorry about the missing feature, it's meant to prevent mods from appending redundant blueprints :(
You have to modify the appropriate system's blueprint, which is again located in blueprints.xml. The <maxPower> and <upgradeCost> tags are what you're looking for._Leguan12_ wrote:I know I wanted to know if I can incrase the upgrade limit (like in Advanced Weapons and shields mod)
However, if you're looking to achieve 100% evasion via upgrades, you're out of luck: upping engines above level 8 (IIRC) causes evasion to drop down to 0.
Superluminal2 - a ship editor for FTL
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Re: Edit artillery beam and some more questions...
expanding on crew, yo change the name of the species, the description, the sprite itself, but not how they work (e.g. engi repair twice as fast).
art and coding tutorials wanted, pm if you have some good ones please!

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Re: Edit artillery beam and some more questions...
I meant how can I add a custom weapon to a Ship .ftl file 
Engines: OK so I can only hope that GFX Overdrive can solve my problem when it's finished...
Thanks for the tipp with the artillery beam

Engines: OK so I can only hope that GFX Overdrive can solve my problem when it's finished...
Thanks for the tipp with the artillery beam

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Re: Edit artillery beam and some more questions...
to put a custom weapon into the ship's .ftl file, you have to have a blueprints.xml.append with both the weapon and the ship in it. i haven't done it before some i'm not exactly sure, but it's definitely along the lines of that.
art and coding tutorials wanted, pm if you have some good ones please!

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Re: Edit artillery beam and some more questions...
If it has been done in a mod, it is possible._Leguan12_ wrote:I know I wanted to know if I can incrase the upgrade limit (like in Advanced Weapons and shields mod)
You are answering your own question.

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Re: Edit artillery beam and some more questions...
I meant how you can change it/if it is "easy" xD