Sleeper Service wrote:I find it a little incoherent that the mod always spawns the same same crew variations and could never take the actual crew appearances into account. It's only a minor incoherency but it still bugs me. But that should not stop you from maybe just making the patch yourself.
Ough. What a nice way of telling "FOff"
Seriously though, while I actually suggested this myself some months ago, +1 for incorporating corpses into CE's core, again. After all, you have those "not surviving prisoners" etc, so it shouldn't be too incoherent, that pirates/slavers show some human corpses scattered around. As for all other factions (Mantises, Rebels, Slugs, etc), it's actually *always* coherent with the crew type on board. Unless you think about colours of suit ETC, but I think that when you were just blown up in super-heated fuel explosion and sucked into space, your skin/suit may appear a little "generic"... For someone catching a glimpse of your corpse, for less than 2 seconds before you disintegrate for good.
Of course, it's not big deal, but since much bigger and controversial changes (like alternative crew portraits) are incorporated, so I don't think that corpses would be so much problematic, for anyone. I would incorporate them myself thousands times already, if I had a slightest idea what causes every new version of CE to make modified corpses gibs incompatible.
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Anyway, got my first (literally, first ever) crash with CE:
http://s2.postimg.org/ckcbp31rr/crash1.jpgIt happened in Lanius sector, while jumping to distress beacon, exactly this one marked below:
http://s17.postimg.org/u1a8abncd/crash2.jpgCrashlog:
Code: Select all
Version = 1.5.10
Stack Trace:
1 - 0x77c25b61 assert
2 - 0x006b15de
3 - 0x00539015
4 - 0x004b885f
5 - 0x0040495d
6 - 0x0065b598
7 - 0x0074f7eb
8 - 0x004010fd
...and stdout:
Code: Select all
http://sebsauvage.net/paste/?934949018abbfc25#I0R4MYmuLZp/NAd8j3KGdCD9uBFJIFglWcROw2aT3S4=
I hope it helps,
/Estel
// Edit
As a follow-up of:
viewtopic.php?f=11&t=12367&p=77929#p77901... As I didn't wanted to clutter Corpses thread with off-topic:
Sleeper Service wrote:Yeah that might be true and I'm not too happy with that. Any suggestion how that could be improved? I try to give visibility to the assets of other people that are included in the mod. They are all listed in the OP and such. I guess the people that contributed could also appear on the title screen... maybe that should happen from the next release onwards.
No, it is not true, at least in the unlikely case that someone asks me
I think that CE gives all proper credits where it is applicable + some more. Including everyone that ever did any smallest mod using vanilla FTL resources in the title screen (without any disrespect - I think small mods, sometimes, bring the most brilliant ideas) would just clutter it and make it *very* incomprehensible.
In my humble opinion, the only people that are included in the title screen should be ones that created something totally from scratch (i.e. not based on actual vanilla FTL content) - like it's done with additional music. For all others, there is credits section in OP, credits in SMM mod description, etc...
Otherwise, we're getting dangerously close to Oscars-like "thank the entire f... world", as we should put original FTL authors in every credits too, then authors of all FOSS stuff they used to created FTL, then authors of FOSS stuff that was used to create said FOSS stuff... We would be only around middle of the credits when hitting Linus Torvards and Bill Gates, probably. sorry for a bit of irony, but that "ego-stuff" in corpses thread got me irritated, a little.
/Estel