FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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Sleeper Service
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Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby Sleeper Service » Tue May 13, 2014 10:21 pm

Saizew wrote:According to the Changelog, "- Repair gear is no longer available in CE Infinite"...
So, what's about the "Hull repair Burst I" you can get from Engi-engineer-Event?

Thats the thing I did not think off. :?

Mr. Mister wrote: Where to put Expanded Enemy Window 1.1? Before all of the other mods or after?
Doesn't matter.

Yep.

Revenant wrote:Hi again ! just want to inform of 1 minor bug and another more serious
first a weapon of the endless loot only shoot black squares ( i read the description, and checked the mod order and the patch, its all in the correct order and activated, the weapon is one Ion like, i will check the exact name later)

It would be helpful to know which weapon that was exactly... ;)

Revenant wrote:with endless space activated, i arrived to an automated sector, and entered the nano clouds only to see them, but my game crashes inmediatly, i reloaded the game, entered again in the nano cloud and the same happened, dont know if this is fixable buy i know its hard to maintain all the mods u are doing !

I'll look into that.
Revenant
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Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby Revenant » Tue May 13, 2014 11:59 pm

Dont remember the name of the weapon, but its very caracteristic, that Ion weapon that pierces shields and stun the system u aim.
And I dont know if this help but in the crash it said something with assertion and microsoft visuals + (couldnt copy text sorry),
P.D i dont think its from my computer cause i never had a crash before in FTL or other game
Torchwood202
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Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby Torchwood202 » Wed May 14, 2014 1:50 am

Ok... this "Zoltan Secret Victory" thing is seriously stressing me ou-

Ok... this new victory is really bugging m-

ALRIGHT, this Secret Victory has made me put around +15 hours back into FTL... :lol:

But seriously, I'm out of ideas... Without spoiling the entire thing, I want to know what I have to do next after fully upgraded shields. Thats it. WHAT DO I DOOOOOOOOOO :? I MUST FIND OUT ON MY OWN.... (of course, with a little cheating from my fellow forum posters :roll: )
Russian Rockman
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Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby Russian Rockman » Wed May 14, 2014 2:19 am

Torchwood202 wrote:Ok... this "Zoltan Secret Victory" thing is seriously stressing me ou-

Ok... this new victory is really bugging m-

ALRIGHT, this Secret Victory has made me put around +15 hours back into FTL... :lol:

But seriously, I'm out of ideas... Without spoiling the entire thing, I want to know what I have to do next after fully upgraded shields. Thats it. WHAT DO I DOOOOOOOOOO :? I MUST FIND OUT ON MY OWN.... (of course, with a little cheating from my fellow forum posters :roll: )


I know you'll need a few different kinds of crew, I don't know which ones. ;)

NEW ACHIEVEMENT, get the Secret Diplomatic Victory AND don't attack, or at least don't kill, any ships your entire playthrough. :twisted:


EDIT: @ Sleeper, kartoflane says that encased systems can be a thing again maybe if you place a room directly under another room. Or I guess you could think of it as adding a blank room on top of the encased system room. I'm not sure how this works with drone targeting though, but he said that's what he did for his AI Cruiser. Might be worth trying...
Mr. Mister
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Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby Mr. Mister » Wed May 14, 2014 9:43 am

Now, know what else would be interesting, apart from the peaceful ending? A victory route consisting on a train of blue choices that starts at the flagship AI awakening event window. Something about either negotiating with said AI isntead, or plain preventing said AI from awakening, probably requiring a hacking system, an internal generator, an internal effector and a weapon-mounteed effector, and an AI Avatar on the crew.
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Sleeper Service
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Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby Sleeper Service » Wed May 14, 2014 12:12 pm

Mr. Mister wrote:Now, know what else would be interesting, apart from the peaceful ending? A victory route consisting on a train of blue choices that starts at the flagship AI awakening event window. Something about either negotiating with said AI isntead, or plain preventing said AI from awakening, probably requiring a hacking system, an internal generator, an internal effector and a weapon-mounteed effector, and an AI Avatar on the crew.

Wow that would be a third, even more secret ending. Sounds cool. :)

Russian Rockman wrote:NEW ACHIEVEMENT, get the Secret Diplomatic Victory AND don't attack, or at least don't kill, any ships your entire playthrough. :twisted:

Part of the reason for making this alternative ending was to enable true pacifist runs. ;) I theories, you can "beat" the game without destroying a ship or killing a single enemy crew member. The Zoltan ships even make this a little easier, because you can get more out of surrender and have a trade advantage with Zoltan B. It is still a pretty big challenge to get all the necessary upgrades on the way though. I doubt anyone has done a true pacifist run that so far.
Russian Rockman
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Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby Russian Rockman » Wed May 14, 2014 12:15 pm

Sleeper Service wrote:
Mr. Mister wrote:Now, know what else would be interesting, apart from the peaceful ending? A victory route consisting on a train of blue choices that starts at the flagship AI awakening event window. Something about either negotiating with said AI isntead, or plain preventing said AI from awakening, probably requiring a hacking system, an internal generator, an internal effector and a weapon-mounteed effector, and an AI Avatar on the crew.

Wow that would be a third, even more secret ending. Sounds cool. :)


But where will it end!!! :lol: How many endings will there be?!

I actually think it would be cool if each faction had a different ending.

Or at least I had this idea where, if you have a faction specific augment, or you do that factions quest the will help you somehow in one of the stages of the Boss.

That AI one is actually practical, you could have the AI suffocate the entire enemy crew. The Zoltan quest I thought, maybe they could convince like half the fleet to back off but the flagship refuses and so you still have to fight but maybe now some federation ships can provide additional ASB fire or something...
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Estel
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Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby Estel » Wed May 14, 2014 4:26 pm

Sleeper Service wrote:It is still a pretty big challenge to get all the necessary upgrades on the way though. I doubt anyone has done a true pacifist run that so far.


Pacifism run? :lol: I doubt anyone ever beat CE (not infinite) on hard, yet, with or without vanilla player ship loadout. It would be interesting "king of achievements", though.

/Estel
ScubaSteve3465
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Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby ScubaSteve3465 » Wed May 14, 2014 6:01 pm

Sleeper I know you have a lot of stuff on your plate right now, integrating Detailed Portraits among other things. I was wondering if you could make an optional patch kinda like Infinite but for the Corpses mod. It really brings a huge amount of realism to the game and it was compatible with CE for awhile until the Dev went dark. He gave permission for his mod to be used so that isn't a problem. It shouldn't be to hard to integrate it since all the ground work is already in place. Let me know what you think.
Torchwood202
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Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby Torchwood202 » Wed May 14, 2014 6:57 pm

Sooo... despite this newly born idea for adding new endings, I would still like to know how to progress after you acquire full shields. :D
Tell me ONLY what you need after full shields, no third or fourth or even fifth clue... I must solve this!

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