.exe Modding.

Discuss and distribute tools and methods for modding. Moderator - Grognak
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Jatayus Outbound
Posts: 6
Joined: Mon Feb 10, 2014 4:29 am

.exe Modding.

Post by Jatayus Outbound »

Does anybody know of a way to decompile the .exe? or a way to inject things into it? There are some things that are hard-codded that a buddy and I want to change for an overhaul project.
English Narwhal
Posts: 402
Joined: Tue Dec 03, 2013 9:12 pm

Re: .exe Modding.

Post by English Narwhal »

Yes, there is. I unpacked it using 7zip (I think), but unless you really want to work hard on it, changing the data inside is damn hard.
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dalolorn
Posts: 532
Joined: Sun Sep 23, 2012 8:06 am

Re: .exe Modding.

Post by dalolorn »

English Narwhal wrote:Yes, there is. I unpacked it using 7zip (I think), but unless you really want to work hard on it, changing the data inside is damn hard.
Not to mention it's against the ToS, ToU, or EULA, whichever of these (some may not even exist, though) mentions disassembling the client.
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Ora_unit_SR388
Posts: 190
Joined: Fri Apr 12, 2013 2:41 pm

Re: .exe Modding.

Post by Ora_unit_SR388 »

Jatayus Outbound wrote:Does anybody know of a way to decompile the .exe? or a way to inject things into it? There are some things that are hard-codded that a buddy and I want to change for an overhaul project.
No. We already went over this quite a number of times with the ftl devs. The only way to mod the source is with overdrive. And overdrive is a bit fussy.
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