[TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!

Discuss and distribute tools and methods for modding. Moderator - Grognak
TheMohawkGamer
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Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby TheMohawkGamer » Mon Jan 06, 2014 1:43 am

How Can i Download this
UltraMantis
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Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby UltraMantis » Mon Jan 06, 2014 10:50 am

The download link is in the first post of the topic. That said, FTLEdit hasn't been updated in a while. Superluminal is the more recent and more developed editor: viewtopic.php?f=12&t=11251
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English Narwhal
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Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby English Narwhal » Tue Jan 07, 2014 3:26 pm

FTLEdit's base code is pretty interesting.
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AuriaCherub
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Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby AuriaCherub » Sat May 03, 2014 4:23 am

The Floors Dont Load Properly on the ships Q_Q is there a fix for it?
AuriaCherub
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Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby AuriaCherub » Sat May 03, 2014 4:30 am

Btw here is a image

Crystal.png
Vhati
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Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby Vhati » Sat May 03, 2014 6:18 am

AuriaCherub wrote:The Floors Dont Load Properly on the ships Q_Q is there a fix for it?

This editor was last updated January 2013.
Its author hasn't been on the forum since May 2013.

FTL:Advanced Edition introduced a number of changes that broke existing ship editors, including how floor images are positioned. kartoFlane is busy updating Superluminal, but this particular project has been idle for a long while.
AuriaCherub
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Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby AuriaCherub » Sat May 03, 2014 6:42 am

Oh.. Well that's disappointing im gona have to switch to the other editor then :|
Thanks for Speedy Reply :D
Gordonator
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Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby Gordonator » Mon Apr 06, 2015 6:10 pm

when i try to create a ship.
"unhandled exception has occured in a component in your application. if you click continue this error and attempt to continue"

Attempt to mod a ship from game folder:
\data\blueprints.xtml was not found.

when i attempt to mod a ship from custom folder.
ends up same as when attempt to create a ship

instruct where and how to extract the files to, because im clueless to how as you say "It should extract it all and configure the paths", it didnt for me and it wont work.


my skype is:
Gordonator
my picture is a king tiger from WW2 era, give me a call so you can help please.
stickman_king_28
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Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!

Postby stickman_king_28 » Wed Mar 27, 2019 3:11 am

(this is a necro isnt it) I have an issue. https://imgur.com/DwFnnHl
I always need help in one way or another, such as ship editing
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mr_easy_money
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Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!

Postby mr_easy_money » Wed Mar 27, 2019 8:24 am

stickman_king_28 wrote:(this is a necro isnt it) I have an issue. https://imgur.com/DwFnnHl

yep this is a necro :roll:

the previous reply had the same problem and the answer is in another previous reply
Vhati wrote:This editor was last updated January 2013.
Its author hasn't been on the forum since May 2013.

FTL:Advanced Edition introduced a number of changes that broke existing ship editors, including how floor images are positioned. kartoFlane is busy updating Superluminal, but this particular project has been idle for a long while.

so you should use superluminal 2 instead, it's up to date; you can get it here: viewtopic.php?t=24901

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