If I export to .ftl it kind of works. The game recognises the changes, but the .ftl doesn't contain the background images and the rooms don't line up properly. If I manually export, add the images and convert the folder to .zip -> .ftl the game doesn't recognise the changes at all.
Tl;DR.
I wish this tool was user friendly/idiot proof/reliable.
[TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
-
- Posts: 2
- Joined: Tue Jul 16, 2013 8:33 am
-
- Posts: 2141
- Joined: Thu Sep 20, 2012 3:17 pm
Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou
Modding FTL is quite difficult to learn. Best advice is to examine the content and structure of other mods.
Sometimes it's easier to use .append files and GMM but sometimes it may be easier and faster to replace a file or two in the db rather than pack everything with GMM. Try a packing tool like FTL Dat Manager. It can also help you spot database corruption.
Sometimes it's easier to use .append files and GMM but sometimes it may be easier and faster to replace a file or two in the db rather than pack everything with GMM. Try a packing tool like FTL Dat Manager. It can also help you spot database corruption.
Report spam using the handy Report Button Mod.
Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou
So the game messes up my ship's aspect ratio when I use it. Here is a comparison between the original file and the in-game depiction.
As you can see, the ship's width remains more or less the same, while its length is about 20 pixels shorter. I checked, and it doesn't do the same thing with other custom ships. Anyone knows why this happens ?
As you can see, the ship's width remains more or less the same, while its length is about 20 pixels shorter. I checked, and it doesn't do the same thing with other custom ships. Anyone knows why this happens ?
Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou
Nevermind, found it. Turns out resizing the images after exporting a ship is not a good idea.
-
- Posts: 2141
- Joined: Thu Sep 20, 2012 3:17 pm
Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou
Axel6430 wrote:Nevermind, found it. Turns out resizing the images after exporting a ship is not a good idea.

Report spam using the handy Report Button Mod.
Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou
Been trying endlessly to set this program up. Absolute frustration on trying to get the files to extract! It just blink pops. So I tried some other workaround methods that also do not work. I used Superluminal (which set up like clockwork btw) to extract the dat and resources file. I took all those files and put them in a folder just for DarkFrost. I pointed the editor RIGHT into those folders and still it gives me the message that blueprints.xml was not found EVEN THOUGH I AM LOOKING RIGHT AT IT IN THE EXACT FOLDER IT WAS LOOKING FOR IT. WTF ive been fighting with this thing to setup properly for hours. It just shouldnt be this hard.
Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou
urm... help? This happens for all ships.
- kartoFlane
- Posts: 1481
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou
Superluminal2 - a ship editor for FTL
Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou
okay will do. Cheers for a speedy reply.
Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou
yea, superluminal works a treat! that youtube video was a great help. Thanks,
Who is online
Users browsing this forum: No registered users and 26 guests