I had a blast, and it was great fun to both not be able to hide behind shields, but also not be afraid of hull damage.
Final score was around the 4000 mark, so nothing broken. I had to dump many trade augments, as i would often attack civilian ships, but i guess an Elite rock cruiser isn't about Trading

I had to rely heavily on the cloak to beat the final boss, but it didn't feel broken, and i only managed to buy it in sector 5-6 .
The boss was taken down by fire bombs and boarding actions...which is how it should be played with rock 2.
I'm now going to continue working on the various tweeks and changes to other ships.
the graphical textures all worked fine, and it will take some time, but everything is loading up correctly and doing what it's supposed to.
Question: when dealing with upgrade costs and abilities, i noticed advanced battle-systems had 5second + to the cloak each level.
I want a lvl 4 cloak that gives a MASSIVE bonus (60_secs), but cost something like 600 scrap, this is doable yes?
the lower 3 levels and costs and store cost i want to remain the same.
How would i specifically do this. Again, please show me where to dig and i'll do the rest.
Thanks for helping me with the AI augment, i'll be going though that now i know what to re-code.