Almost done

Discuss and distribute tools and methods for modding. Moderator - Grognak
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5thHorseman
Posts: 1665
Joined: Sat Mar 02, 2013 2:29 am

Re: Almost done

Post by 5thHorseman »

Back when the new GMM came out, I had really weird problem where I had 2 installations of FTL on my system somehow. GMM was updating one of them, and I was playing the other one.

I sadly don't remember what I did to fix it but I do recall uninstalling everything. I was willing to lose my progress at that point, but I was happy to see that the game remembered it when all was said and done.
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Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro

"Every silver lining has a cloud..."
ElfxMint
Posts: 16
Joined: Tue Aug 06, 2013 3:41 am

Re: Almost done

Post by ElfxMint »

I have no idea, I have the steam cloud thing open so it keeps my save files safe even if they're deleted. But is there anything i could do to fix this? and if there was a cloud thing resetting the game files when i opened it how could i de-activate it. I just have no idea what to do, maybe older versions of grognak would work? I'm using 1.6 right now...
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kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: Almost done

Post by kartoFlane »

I have Steam cloud sync enabled, and never had any issues with it reverting files (it'd be hard and stupid for it to do that, too, since it'd have to download the .dat archives from server each time you installed a mod)

Either way, go to GMM's folder, find modman.ini and open it with a text editor.
Find line with ftl_dats_path - in the same line, there will be the path to the FTL installation that GMM uses. See if it's the same as your "real" FTL installation.

Also would advise updating to 1.7, and checking periodically for new versions. In small programs like this, newer is better 90% of the time, and allows for easier troubleshooting.
Superluminal2 - a ship editor for FTL
ElfxMint
Posts: 16
Joined: Tue Aug 06, 2013 3:41 am

Re: Almost done

Post by ElfxMint »

IMO the newest version of GMM is so much more user unfriendly when it comes to patching the mods in. It's a lot more frustrating to, I can't even install it because it doesn't recognize that i've downloaded and installed python...so at this moment i cant even use GMM 7 and the path in the GMM file is correctly directed into resource file of FTL. God this is frustrating :/
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kartoFlane
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Re: Almost done

Post by kartoFlane »

Common issue - it's because the exe is broken and never detects python. You have to double-click on main.py, or download the fixed exe
Superluminal2 - a ship editor for FTL
ElfxMint
Posts: 16
Joined: Tue Aug 06, 2013 3:41 am

Re: Almost done

Post by ElfxMint »

Check that I'm also stupid, as well as the fact that i can now patch mods! You know, with everyone's help I really wish I could bake right now :/ then i could make some cookies and brownies and cakes! anyways, you guys have been so extremely helpful, so if i ever do release my mod, ill make sure to give a shout-out. Once again your time helping a bad modder is greatly appreciated. Hope your life is amazing and filled with awesome stuff!
UltraMantis
Posts: 2125
Joined: Thu Sep 20, 2012 3:17 pm

Re: Almost done

Post by UltraMantis »

Cheers mate! :D
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5thHorseman
Posts: 1665
Joined: Sat Mar 02, 2013 2:29 am

Re: Almost done

Post by 5thHorseman »

Oh we're not helping you to be nice*, we're doing this for the very selfish reason that more modders = more mods = more ships to fly. :D

* Okay I lied. We're also doing it to be nice.
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro

"Every silver lining has a cloud..."
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