[MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AGAIN!
- Metzelmax
- Posts: 364
- Joined: Wed Sep 26, 2012 7:59 am
Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG
All ships are female
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- Posts: 14
- Joined: Sat Feb 16, 2013 6:09 pm
Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG
I added 3 new ships, Turian Frigate, Quarian Ship and Alliance Cruiser and also changed geth to salarian, scrap to credits, rachni to turians and some augmentationnames like Silars Hull and Cyclonic Barrier Technology.
DOWNLOAD
To do:
Sprites/ animations for Salarian, Krogan, Turian and Prothean
maybe Geth instead of drones, geth sprites
Reaper endboss
more pixelated ships
My thoughts about the ships (the ME shipnames are the names from troodon80's reference pictures^^)
Kestrel Cruiser - Alliance Fighter
Stealth Cruiser - SR2 Frigate
Mantis Cruiser - Turian Frigate
Engi Cruiser - Quarian Ship
Federation Cruiser - Alliance Dreadnought
Slug Cruiser - ??? Destiny Ascencion ???
Rock Cruiser - some baby collector ship maybe?
Zoltan Cruiser - (Geth Ship?)
Crystal Cruiser - Freighter^^
DOWNLOAD
To do:
Sprites/ animations for Salarian, Krogan, Turian and Prothean
maybe Geth instead of drones, geth sprites
Reaper endboss
more pixelated ships
My thoughts about the ships (the ME shipnames are the names from troodon80's reference pictures^^)
Kestrel Cruiser - Alliance Fighter
Stealth Cruiser - SR2 Frigate
Mantis Cruiser - Turian Frigate
Engi Cruiser - Quarian Ship
Federation Cruiser - Alliance Dreadnought
Slug Cruiser - ??? Destiny Ascencion ???
Rock Cruiser - some baby collector ship maybe?
Zoltan Cruiser - (Geth Ship?)
Crystal Cruiser - Freighter^^
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- Posts: 3
- Joined: Wed Mar 06, 2013 2:15 am
Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG
Quarian and turian ship doors aren't there. But this is looking like an amazing mod!
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- Posts: 14
- Joined: Sat Feb 16, 2013 6:09 pm
Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG
Updated version with doors: DOWNLOAD
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG
Yeah, I opted not to allow loading the boss ships, due to some problems with them (I don't remember why exactly, though).iMax_ wrote:The only problem at the moment is that i can't edit the boss with superluminal..
If you really want, you can override this and allow loading boss ships by going to the archives folder in Superluminal, opening blueprints.xml, finding boss ship blueprints and then changing the blueprint names to anything other than BOSS_#, for example BOSS_1a, BOSS_2a, etc.
Superluminal2 - a ship editor for FTL
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- Posts: 4
- Joined: Mon Jan 07, 2013 9:32 am
Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG
Do I just add the file to my mods folder? Or do I have to do something else to get this to work?iMax_ wrote:I added 3 new ships, Turian Frigate, Quarian Ship and Alliance Cruiser and also changed geth to salarian, scrap to credits, rachni to turians and some augmentationnames like Silars Hull and Cyclonic Barrier Technology.
DOWNLOAD
To do:
Sprites/ animations for Salarian, Krogan, Turian and Prothean
maybe Geth instead of drones, geth sprites
Reaper endboss
more pixelated ships
My thoughts about the ships (the ME shipnames are the names from troodon80's reference pictures^^)
Kestrel Cruiser - Alliance Fighter
Stealth Cruiser - SR2 Frigate
Mantis Cruiser - Turian Frigate
Engi Cruiser - Quarian Ship
Federation Cruiser - Alliance Dreadnought
Slug Cruiser - ??? Destiny Ascencion ???
Rock Cruiser - some baby collector ship maybe?
Zoltan Cruiser - (Geth Ship?)
Crystal Cruiser - Freighter^^
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- Posts: 14
- Joined: Sat Feb 16, 2013 6:09 pm
Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG
You add it to your modfolder and then doubleclick modman.exe.
Then you just activate it and click on Patch^^
And remember to download the version with working doors^^
Then you just activate it and click on Patch^^
And remember to download the version with working doors^^
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- Posts: 26
- Joined: Mon Mar 04, 2013 9:37 pm
Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG
I dont know now, if i can continue to finish my animations. Comment pls if i can continue finish it or u dont need this animations.


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- Posts: 14
- Joined: Sat Feb 16, 2013 6:09 pm
Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG
Would be great if you could continue them 

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- Posts: 1
- Joined: Sat Apr 27, 2013 12:35 pm
Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG
..make engi = geth and and make zoltan = quarian or salarian, is it possible two have 2 sprites for 1 race? i would suggest do that for the zoltan, this mod will be the shizznits.