[MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AGAIN!

Distribute and discuss mods that are functional. Moderator - Grognak
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Metzelmax
Posts: 364
Joined: Wed Sep 26, 2012 7:59 am

Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Post by Metzelmax »

All ships are female
Here is the Stuff I made:
ImageImageImageImage
And stuff is always better than no stuff, right?
iMax_
Posts: 14
Joined: Sat Feb 16, 2013 6:09 pm

Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Post by iMax_ »

I added 3 new ships, Turian Frigate, Quarian Ship and Alliance Cruiser and also changed geth to salarian, scrap to credits, rachni to turians and some augmentationnames like Silars Hull and Cyclonic Barrier Technology.

DOWNLOAD

To do:
Sprites/ animations for Salarian, Krogan, Turian and Prothean
maybe Geth instead of drones, geth sprites
Reaper endboss
more pixelated ships

My thoughts about the ships (the ME shipnames are the names from troodon80's reference pictures^^)

Kestrel Cruiser - Alliance Fighter
Stealth Cruiser - SR2 Frigate
Mantis Cruiser - Turian Frigate
Engi Cruiser - Quarian Ship
Federation Cruiser - Alliance Dreadnought
Slug Cruiser - ??? Destiny Ascencion ???
Rock Cruiser - some baby collector ship maybe?
Zoltan Cruiser - (Geth Ship?)
Crystal Cruiser - Freighter^^
Wolf186M
Posts: 3
Joined: Wed Mar 06, 2013 2:15 am

Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Post by Wolf186M »

Quarian and turian ship doors aren't there. But this is looking like an amazing mod!
iMax_
Posts: 14
Joined: Sat Feb 16, 2013 6:09 pm

Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Post by iMax_ »

Updated version with doors: DOWNLOAD
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kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Post by kartoFlane »

iMax_ wrote:The only problem at the moment is that i can't edit the boss with superluminal..
Yeah, I opted not to allow loading the boss ships, due to some problems with them (I don't remember why exactly, though).
If you really want, you can override this and allow loading boss ships by going to the archives folder in Superluminal, opening blueprints.xml, finding boss ship blueprints and then changing the blueprint names to anything other than BOSS_#, for example BOSS_1a, BOSS_2a, etc.
Superluminal2 - a ship editor for FTL
RiotDragonX
Posts: 4
Joined: Mon Jan 07, 2013 9:32 am

Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Post by RiotDragonX »

iMax_ wrote:I added 3 new ships, Turian Frigate, Quarian Ship and Alliance Cruiser and also changed geth to salarian, scrap to credits, rachni to turians and some augmentationnames like Silars Hull and Cyclonic Barrier Technology.

DOWNLOAD

To do:
Sprites/ animations for Salarian, Krogan, Turian and Prothean
maybe Geth instead of drones, geth sprites
Reaper endboss
more pixelated ships

My thoughts about the ships (the ME shipnames are the names from troodon80's reference pictures^^)

Kestrel Cruiser - Alliance Fighter
Stealth Cruiser - SR2 Frigate
Mantis Cruiser - Turian Frigate
Engi Cruiser - Quarian Ship
Federation Cruiser - Alliance Dreadnought
Slug Cruiser - ??? Destiny Ascencion ???
Rock Cruiser - some baby collector ship maybe?
Zoltan Cruiser - (Geth Ship?)
Crystal Cruiser - Freighter^^
Do I just add the file to my mods folder? Or do I have to do something else to get this to work?
iMax_
Posts: 14
Joined: Sat Feb 16, 2013 6:09 pm

Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Post by iMax_ »

You add it to your modfolder and then doubleclick modman.exe.
Then you just activate it and click on Patch^^

And remember to download the version with working doors^^
Nobal
Posts: 26
Joined: Mon Mar 04, 2013 9:37 pm

Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Post by Nobal »

I dont know now, if i can continue to finish my animations. Comment pls if i can continue finish it or u dont need this animations.
Image Idea of races :)
iMax_
Posts: 14
Joined: Sat Feb 16, 2013 6:09 pm

Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Post by iMax_ »

Would be great if you could continue them :D
Groosalugg
Posts: 1
Joined: Sat Apr 27, 2013 12:35 pm

Re: [MOD] FTL: Mass Effect (Total Conversion) *LINK FIXED AG

Post by Groosalugg »

..make engi = geth and and make zoltan = quarian or salarian, is it possible two have 2 sprites for 1 race? i would suggest do that for the zoltan, this mod will be the shizznits.
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