Hi,
my next project involves some event coding, which i haven't done too much of before, so some questions come up.
i'll start with the more important:
is it possible to make an event remove an augment from your ship?
-> i know this happens ingame with the stasis pod, is that hardcoded? if so, is it possible to add that event in the middle of another one, and have it remove the stasis pod there? if not, how to structure the code for it, since i can't find any option...?
events
- BrenTenkage
- Posts: 1157
- Joined: Tue Nov 06, 2012 4:48 pm
Re: events
You really are gonna make your swan song be a big one. Can't wait ^_^DryEagle wrote:Hi,
my next project involves some event coding, which i haven't done too much of before, so some questions come up.
i'll start with the more important:
is it possible to make an event remove an augment from your ship?
-> i know this happens ingame with the stasis pod, is that hardcoded? if so, is it possible to add that event in the middle of another one, and have it remove the stasis pod there? if not, how to structure the code for it, since i can't find any option...?
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub http://subsetgames.com/forum/viewtopic.php?f=11&t=32269
I am also a modder as well, here is my mod hub http://subsetgames.com/forum/viewtopic.php?f=11&t=32269
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- Posts: 792
- Joined: Thu Oct 25, 2012 12:01 pm
Re: events
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Post: Augment removal is hardcoded
Post: Augment removal is hardcoded
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- Posts: 363
- Joined: Thu Oct 04, 2012 11:17 am
Re: events
thanks, i've mostly figured out a way around it anyway so that it isn't needed.
by gods though, event writing is confusing
wish someone would make a nice simple guide for it :x
ah well, power through in the meantime
by gods though, event writing is confusing
wish someone would make a nice simple guide for it :x
ah well, power through in the meantime