[MOD] Overcharged Weapons

Discuss and distribute tools and methods for modding. Moderator - Grognak
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Zaffre
Posts: 144
Joined: Tue Sep 18, 2012 5:09 pm

[MOD] Overcharged Weapons

Post by Zaffre »

NOTICE: This mod has been discontinued. It has been discovered that it crashes the game when a certain ship is loaded and adds unintentional features.
Last edited by Zaffre on Tue Oct 02, 2012 4:53 pm, edited 1 time in total.
Burgkork
Posts: 2
Joined: Sun Sep 30, 2012 4:20 pm

Re: [MOD] Overcharged Weapons

Post by Burgkork »

Will try it out, hopefully it is balanced enough!
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Kieve
Posts: 944
Joined: Tue Sep 18, 2012 2:21 pm

Re: [MOD] Overcharged Weapons

Post by Kieve »

I'm curious to see what issues you were having. I'm due for a 1.3 patch on the Cruiser anyway, maybe we can work the kinks out in the update. I'd hate to see you completely abandon your mod because of some bug issues. :?
mattimao
Posts: 28
Joined: Mon Sep 17, 2012 12:41 pm

Re: [MOD] Overcharged Weapons

Post by mattimao »

Ooh... 1.3 patch for my favorite ship....

Sorry got side tracked.

I was waiting on this mod and now it is gone. :cry:

Hope that you can at least salvage some of it for a good amount of credits. :) aka another mod!

Never give up.
" If you try, you do not fail; you just find out what doesn't work so you can try again until it does work." ;)
Zaffre
Posts: 144
Joined: Tue Sep 18, 2012 5:09 pm

Re: [MOD] Overcharged Weapons

Post by Zaffre »

mattimao wrote:Ooh... 1.3 patch for my favorite ship....

Sorry got side tracked.

I was waiting on this mod and now it is gone. :cry:

Hope that you can at least salvage some of it for a good amount of credits. :) aka another mod!

Never give up.
" If you try, you do not fail; you just find out what doesn't work so you can try again until it does work." ;)
I'll definitely remake it in the near future. Also, question. Do you think NPC ships should have it from time to time?
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