Artillery beam auto-targeting and mantis scout

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Vind
Posts: 66
Joined: Tue Sep 18, 2012 9:57 am

Artillery beam auto-targeting and mantis scout

Post by Vind »

Right now then beam fires horizontally on mantis scout it hits only 2 compartments because mantis scout layout have almost all compartments in lower half of the targeting screen and beam plots horizontal or vertical line through the center of targeting screen. I consider this is a bug because you cant target beam and auto fire presumes random hit through the center of enemy ship - in this particular case its not hit but miss instead.
Icehawk78
Posts: 230
Joined: Tue Sep 18, 2012 4:55 pm

Re: Artillery beam auto-targeting and mantis scout

Post by Icehawk78 »

Vind wrote:Right now then beam fires horizontally on mantis scout it hits only 2 compartments because mantis scout layout have almost all compartments in lower half of the targeting screen and beam plots horizontal or vertical line through the center of targeting screen. I consider this is a bug because you cant target beam and auto fire presumes random hit through the center of enemy ship - in this particular case its not hit but miss instead.
The artillery beam is intentionally not aimable because it bypasses shields.
DrNoid
Posts: 10
Joined: Sun Sep 16, 2012 9:40 am

Re: Artillery beam auto-targeting and mantis scout

Post by DrNoid »

Icehawk78 wrote:
Vind wrote:Right now then beam fires horizontally on mantis scout it hits only 2 compartments...
The artillery beam is intentionally not aimable because it bypasses shields.
That you can't aim it is irrelevant to the fact that it misses most of the mantis scout.
I suspect the beam has a similar problem with hitting the torus. Since that ship has an empty middle it would be better if the beam would fire along one of the sides of that ship.
nfiea2
Posts: 43
Joined: Sat Sep 22, 2012 4:23 pm

Re: Artillery beam auto-targeting and mantis scout

Post by nfiea2 »

if they knew what they were doing the beam would have one angle per ship

the angle that hits the most rooms, but that would require some thought and testing instead of a fan base of idiots that just yell feature at the top of their lungs
icepick
Posts: 340
Joined: Fri Aug 10, 2012 11:18 pm

Re: Artillery beam auto-targeting and mantis scout

Post by icepick »

Does it only fire on a fixed arc? I thought I'd seen it do more than one path across ships.

It IS annoying when it only hits like 2 sections, but you have to take that into account when planning. It's a meaningful choice.
nfiea2
Posts: 43
Joined: Sat Sep 22, 2012 4:23 pm

Re: Artillery beam auto-targeting and mantis scout

Post by nfiea2 »

no dude

just no

straight up just no

you say that it is about planning

no
no
no
no
no

PLEASE READ THE THREAD SO THAT YOU KNOW WHAT WE ARE TALKING ABOUT. WE ARE TALKING ABOUT THE POOR AUTOAIM OF THE ARTILLERY BEAM.

THE POINT IS THAT YOU CAN'T "PLAN" THAT THE SHOT

FUCK MAN
Cosmitz
Posts: 12
Joined: Wed Sep 19, 2012 10:36 am

Re: Artillery beam auto-targeting and mantis scout

Post by Cosmitz »

The beam has at least two possible paths across ships, including the Mantis Scout. I think i remember it shooting in the lower part of the ship and getting a good chunk of it.
icepick
Posts: 340
Joined: Fri Aug 10, 2012 11:18 pm

Re: Artillery beam auto-targeting and mantis scout

Post by icepick »

You can't plan the shot itself, but you can take into account that you don't know exactly how much damage it will do.
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