The Shipyard

Discuss and distribute tools and methods for modding. Moderator - Grognak
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R4V3-0N
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Re: The Shipyard

Postby R4V3-0N » Sun Apr 30, 2017 2:41 pm

John Luke Pack Hard wrote:
Chrono Vortex wrote:I've experimented with this before, and the answer is no. Bomb artillery weapons only target the enemy ship.

Does this apply to artillery weapons in general? Do they only target the enemy ship?

I'll have to keep this in mind when programming artillery weapon behavior in Overdrive, perhaps implement a tag or setting that allows self-targeting options when modding artillery systems.


From my experience, it only targets enemy ships.

Also from my memory the Artillery fires the same way enemy weapons fire hence why enemies never bomb themself or why their burst weapons fire all over the place.
R4V3-0N, a dreamer.
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Arfy
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Re: The Shipyard

Postby Arfy » Sun Jul 09, 2017 8:20 pm

Discord: AToMIC#9226
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Lamina
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Re: The Shipyard

Postby Lamina » Fri Jul 14, 2017 7:13 pm

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Last edited by Lamina on Sun Oct 08, 2017 8:07 pm, edited 1 time in total.
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mr_easy_money
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Re: The Shipyard

Postby mr_easy_money » Fri Jul 14, 2017 7:42 pm

Lamina wrote:It was meant as a player ship, but I realised It would be way to small.


too small? well then these https://subsetgames.com/forum/viewtopic ... 11&t=29609 can't possibly be player ships :twisted:
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Lamina
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Re: The Shipyard

Postby Lamina » Fri Jul 14, 2017 9:53 pm

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Last edited by Lamina on Sun Oct 08, 2017 8:09 pm, edited 1 time in total.
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mr_easy_money
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Re: The Shipyard

Postby mr_easy_money » Sat Jul 15, 2017 1:55 am

Lamina wrote:I should have been more precise. I was thinking small in terms of having room for all systems - AE and Base.

If you really want to, you can stack systems. not such a good idea i'd say, especially if a man-able room is on the bottom 'cause then you can't man it, but possible and there are some player ships like that
Those ships you linked are really beautiful. Tiny boxes of doom. :D

Gencool makes great mods, every single one is great:

here's a list with links of them: https://www.reddit.com/r/ftlgame/commen ... s/d0ykej5/
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CurseDC
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Re: The Shipyard

Postby CurseDC » Fri Aug 04, 2017 10:46 pm

Can anyone do gibs and cloak for this ship?
http://prntscr.com/g4isyu
The design is made by stargateprovider and I've already done rooms etc, so PM me if you want to help (I'm bad at this style of art :? )
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CurseDC
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Re: The Shipyard

Postby CurseDC » Sat Aug 05, 2017 1:08 am

Lamina wrote:It was meant as a player ship, but I realised It would be way to small.

http://prntscr.com/g4k2pb
You were saying?
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Lamina
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Re: The Shipyard

Postby Lamina » Sat Aug 05, 2017 7:40 am

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Last edited by Lamina on Sun Oct 08, 2017 8:07 pm, edited 1 time in total.
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PR0T05T33L
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Re: The Shipyard

Postby PR0T05T33L » Sat Aug 26, 2017 4:14 pm

While working on my first ship mod, I've had an idea for a Type B version. After setting up the inside of the ship, I started work on a hull image, but I quickly realized that I can't do it alone. So, who wants to help me out?

I need the Mantis Bomber repainted in Federation livery with Fed-style stripes: both the hull image and all gibs, border glow included. Once I get those, I can get to work on the special weapon's spritesheet to make it match and once I've done that, I'll only have one or two more things to do before releasing the ship. You will get credit, of course. Just don't add a stripe on the part I've circled in this image. Thank you!
I play games and make LEGO MOCs. I also made this Mantis Frigate mod and with some help, revived The Acerbus.

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