The Shipyard

Discuss and distribute tools and methods for modding. Moderator - Grognak
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CurseDC
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Re: The Shipyard

Postby CurseDC » Sat Aug 05, 2017 1:08 am

Lamina wrote:It was meant as a player ship, but I realised It would be way to small.

http://prntscr.com/g4k2pb
You were saying?
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Lamina
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Re: The Shipyard

Postby Lamina » Sat Aug 05, 2017 7:40 am

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Last edited by Lamina on Sun Oct 08, 2017 8:07 pm, edited 1 time in total.
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PR0T05T33L
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Re: The Shipyard

Postby PR0T05T33L » Sat Aug 26, 2017 4:14 pm

While working on my first ship mod, I've had an idea for a Type B version. After setting up the inside of the ship, I started work on a hull image, but I quickly realized that I can't do it alone. So, who wants to help me out?

I need the Mantis Bomber repainted in Federation livery with Fed-style stripes: both the hull image and all gibs, border glow included. Once I get those, I can get to work on the special weapon's spritesheet to make it match and once I've done that, I'll only have one or two more things to do before releasing the ship. You will get credit, of course. Just don't add a stripe on the part I've circled in this image. Thank you!
I play games and make LEGO MOCs. I also made this Mantis Frigate mod and with some help, revived The Acerbus.
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Arfy
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Re: The Shipyard

Postby Arfy » Sun Aug 27, 2017 3:15 am

PR0T05T33L wrote:While working on my first ship mod, I've had an idea for a Type B version. After setting up the inside of the ship, I started work on a hull image, but I quickly realized that I can't do it alone. So, who wants to help me out?

I need the Mantis Bomber repainted in Federation livery with Fed-style stripes: both the hull image and all gibs, border glow included. Once I get those, I can get to work on the special weapon's spritesheet to make it match and once I've done that, I'll only have one or two more things to do before releasing the ship. You will get credit, of course. Just don't add a stripe on the part I've circled in this image. Thank you!


Does this look okay so far?

EDIT: Image
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PR0T05T33L
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Re: The Shipyard

Postby PR0T05T33L » Sun Aug 27, 2017 3:59 am

I don't really like the stripe below the windscreen and the other stripes go a bit over the edge of the ship. Maybe make the top stripes perpendicular to the edge of the ship and make them wrap around the fins and the inner edges too. And if you can keep any lines that were already on the hull, that'd be nice. The shading is a bit off as well; the colours of the stripes don't blend together like they should on a curved edge.
I play games and make LEGO MOCs. I also made this Mantis Frigate mod and with some help, revived The Acerbus.
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Arfy
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Re: The Shipyard

Postby Arfy » Sun Aug 27, 2017 4:10 am

PR0T05T33L wrote:I don't really like the stripe below the windscreen and the other stripes go a bit over the edge of the ship. Maybe make the top stripes perpendicular to the edge of the ship and make them wrap around the fins and the inner edges too. And if you can keep any lines that were already on the hull, that'd be nice. The shading is a bit off as well; the colours of the stripes don't blend together like they should on a curved edge.


I do understand the shading is off, although i'm trying my best to correct it. The Federation color palette is 3 colors and shades of white, while Mantises have a color palette which is 4-5 shades of orange, it's somewhat difficult in general to correct shading.

About the stripes slightly going off of the edge, it's not a huge problem, since most people won't notice it or nitpick-it that much.

But I'll get to it on the stripe near the windscreen.
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PR0T05T33L
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Re: The Shipyard

Postby PR0T05T33L » Sun Aug 27, 2017 6:00 am

Thanks for trying, Arfy!

Anyone else want to give this a go?

Mantis Bomber, Federation colours, Fed-style stripes, but none touching the part I circled. Hull, gibs, border glow around them. Keep all existing details as they are, don't erase details under the stripes. And if any stripes go over the edges with fins, make sure the stripes continue going over the fins. And make the brown parts gray. Thanks!
I play games and make LEGO MOCs. I also made this Mantis Frigate mod and with some help, revived The Acerbus.
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R30hedron
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Re: The Shipyard

Postby R30hedron » Tue Aug 29, 2017 10:24 pm

I was asked by BrenTenkage to help splice together a ship, and in the process I also made a reversed Mantis Scout ship. Contains gibs, but no ship glow or cloak image:
http://www.mediafire.com/file/5ppwzs45oluyzas/mantis_fighter_inverted.zip
Image

As you approach the beacon, you find yourself behind a parked mantis ship. You consider jumping away before they notice you, only to find weapons firing at you! The mantis reconfigured their ship to fly and shoot backwards!


And if anyone else wants to use or modify the ship hull that Bren asked me to help with, you can find them here; the .zips has gibs, ship glow, cloak image, shield image, and miniship:
http://www.mediafire.com/file/40swxchz6ao44oz/mantlug_croissant.zip
http://www.mediafire.com/file/456e9b9ehpxn3qm/mantlug_croissant_pirate.zip

Image

Outside the protective nebula, this slug crew used damaged ship parts and a repainted hull to hide among the mantis as they seek revenge.
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NewAgeOfPower
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Re: The Shipyard

Postby NewAgeOfPower » Sun Sep 10, 2017 8:37 am

NarnKar wrote:Image
Its signature weapon was supposed to be a Freeze Ray, a beam that crystallized rooms that it hit. Unfortunately, those don't work. Double-unfortunately, I had already made the art before discovering this.

The lesson is to always test weapons before drawing them.

You have no idea how depressed I was to find out my healing beam was useless... Or the hardcoding in the races... Or... Actually, the list of reasons why I quit FTL modding goes on and on...
Requiem. The first in the Ascension trilogy. Current version: 0.6 BETA.

Get your Ascension Faction siggys here!
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AI41
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Re: The Shipyard

Postby AI41 » Thu Jan 18, 2018 7:46 am

RAD-82 wrote:'snip'


https://imgur.com/qw123X8
A purple and gold ship for you. Even if it is very late.

Download:
https://drive.google.com/open?id=1J5bY7NsDLfdF5fHb2i5-o7FzDwbnoGuK
Last edited by AI41 on Sat Jan 20, 2018 6:52 am, edited 1 time in total.
WARNING: Shipyard Complex Overload

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