Hurray! Another multiplayer clone project. :)

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Hak86
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Re: Hurray! Another multiplayer clone project. :)

Postby Hak86 » Sun Aug 28, 2016 10:55 pm

kcd.Spektor wrote:Small update:

Been working on a new station image:
Image

Whoa! Looks Great!

PS I have not really worked on the events I was making, but I do plan to continue them.
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Srul
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Re: Hurray! Another multiplayer clone project. :)

Postby Srul » Mon Aug 29, 2016 5:19 am

kcd.Spektor wrote:Small update:

Been working on a new station image:


*collapses in despair*
kcd.Spektor
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Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Wed Aug 31, 2016 3:33 pm

Latest update:

1. I've noticed that version a 0.6 contains all the code changes that I need to make a good enough scenario.
Because of this I have finally got the time to work on some art.
2. So after spending some time drawing I now have enough ship/station images for the scenario.
8 Station images and 27 ship images.
3. Now I just need to draw the sprites for humans (all animations) and that should be enough sprites.
4. All in all everything is looking good.
5. Also I would like to thank everyone who has donated some $ on itch.io - this really help to keep the morale up.
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Re: Hurray! Another multiplayer clone project. :)

Postby EmpressLexi » Fri Sep 02, 2016 10:56 pm

Bump
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Re: Hurray! Another multiplayer clone project. :)

Postby Srul » Sat Sep 03, 2016 6:16 am

Quack
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Hak86
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Re: Hurray! Another multiplayer clone project. :)

Postby Hak86 » Thu Sep 08, 2016 3:52 am

kcd.Spektor wrote:Small update:

Been working on a new station image:
"http://i.imgur.com/KleKDdS.png"

Does this station need to be resized? Have you made a model for it?
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Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Thu Sep 08, 2016 8:08 am

Hak86 wrote:Does this station need to be resized? Have you made a model for it?

Resized - No, I've drawn it to the sizes of Tachyon cells.
Model - Yes, several. :)
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Re: Hurray! Another multiplayer clone project. :)

Postby Hak86 » Fri Sep 09, 2016 1:54 pm

kcd.Spektor wrote:Now lets check out our piloting system interface.
Here we see the sector map, and the star map.
Lets select a new destination in the current sector and move there.
Image

I kinda like this grid on the sector map, will it ever return?
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Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Fri Sep 09, 2016 6:09 pm

Hak86 wrote:I kinda like this grid on the sector map, will it ever return?

Possibly later.
The old one was made with some poor coding and was causing a lag on low end machines.
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Re: Hurray! Another multiplayer clone project. :)

Postby Hak86 » Sat Sep 10, 2016 2:24 am

kcd.Spektor wrote:
Hak86 wrote:I kinda like this grid on the sector map, will it ever return?

Possibly later.
The old one was made with some poor coding and was causing a lag on low end machines.

Oh, okay.
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