Hurray! Another multiplayer clone project. :)

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kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Post by kcd.Spektor »

Srul wrote: I'll try to make them smaller by increasing original image size by 20% instead of old 70%.That also should fix the outlines,that PaintNET,for some reason,doesn't see.
Don't apply even those 20% - then it should be fine.
The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Post by The_Bear »

I haven't made much progress on Kestrel 2.0 but I made this thing.
Image
I still have to change a lot of things so it's less than 50% osprey but I just thought I would post it.
Any suggestions on what to do would be nice. Should I move the front engines longer from the middle?
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Srul
Posts: 209
Joined: Wed Feb 17, 2016 7:32 pm

Re: Hurray! Another multiplayer clone project. :)

Post by Srul »

The_Bear wrote:Srul, what the cordinates for the station?
508:495
The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Post by The_Bear »

Srul wrote:
The_Bear wrote:Srul, what the cordinates for the station?
508:495
Thanks
The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Post by The_Bear »

Its not there, but its close.
Edit: Found it.
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Post by kcd.Spektor »

The_Bear wrote:I haven't made much progress on Kestrel 2.0 but I made this thing.
I still have to change a lot of things so it's less than 50% osprey but I just thought I would post it.
Any suggestions on what to do would be nice. Should I move the front engines longer from the middle?
Try maybe removing the back engines?
And/Or make it shorter
The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Post by The_Bear »

kcd.Spektor wrote:
The_Bear wrote:I haven't made much progress on Kestrel 2.0 but I made this thing.
I still have to change a lot of things so it's less than 50% osprey but I just thought I would post it.
Any suggestions on what to do would be nice. Should I move the front engines longer from the middle?
Try maybe removing the back engines?
And/Or make it shorter
Make the back engines or the ship shorter.
The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Post by The_Bear »

Image
It needs something where the back engines was.

Bug or something: Mk 4 shields only give 3 shields, you probebly know about this but I posted it anyway.
When all bugs are fixed you should release Alpha 0.3.1.

Edit: Maybe after 1 and 2 on the list.
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Srul
Posts: 209
Joined: Wed Feb 17, 2016 7:32 pm

Re: Hurray! Another multiplayer clone project. :)

Post by Srul »

The_Bear wrote:Image
It needs something where the back engines was.
You can place some gibs! *ba-dum tss*
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Srul
Posts: 209
Joined: Wed Feb 17, 2016 7:32 pm

Re: Hurray! Another multiplayer clone project. :)

Post by Srul »

Finally,made a decent room layout.At least,it has 5 big rooms instead of over9000 that i usually make.
Image
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