Don't apply even those 20% - then it should be fine.Srul wrote: I'll try to make them smaller by increasing original image size by 20% instead of old 70%.That also should fix the outlines,that PaintNET,for some reason,doesn't see.
Hurray! Another multiplayer clone project. :)
-
kcd.Spektor
- Posts: 586
- Joined: Thu Nov 26, 2015 8:21 am
Re: Hurray! Another multiplayer clone project. :)
Tachyon:
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
-
The_Bear
- Posts: 225
- Joined: Mon Jan 04, 2016 5:57 pm
Re: Hurray! Another multiplayer clone project. :)
I haven't made much progress on Kestrel 2.0 but I made this thing.

I still have to change a lot of things so it's less than 50% osprey but I just thought I would post it.
Any suggestions on what to do would be nice. Should I move the front engines longer from the middle?

I still have to change a lot of things so it's less than 50% osprey but I just thought I would post it.
Any suggestions on what to do would be nice. Should I move the front engines longer from the middle?
- Srul
- Posts: 209
- Joined: Wed Feb 17, 2016 7:32 pm
Re: Hurray! Another multiplayer clone project. :)
508:495The_Bear wrote:Srul, what the cordinates for the station?
-
The_Bear
- Posts: 225
- Joined: Mon Jan 04, 2016 5:57 pm
Re: Hurray! Another multiplayer clone project. :)
ThanksSrul wrote:508:495The_Bear wrote:Srul, what the cordinates for the station?
-
The_Bear
- Posts: 225
- Joined: Mon Jan 04, 2016 5:57 pm
Re: Hurray! Another multiplayer clone project. :)
Its not there, but its close.
Edit: Found it.
Edit: Found it.
-
kcd.Spektor
- Posts: 586
- Joined: Thu Nov 26, 2015 8:21 am
Re: Hurray! Another multiplayer clone project. :)
Try maybe removing the back engines?The_Bear wrote:I haven't made much progress on Kestrel 2.0 but I made this thing.
I still have to change a lot of things so it's less than 50% osprey but I just thought I would post it.
Any suggestions on what to do would be nice. Should I move the front engines longer from the middle?
And/Or make it shorter
Tachyon:
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
-
The_Bear
- Posts: 225
- Joined: Mon Jan 04, 2016 5:57 pm
Re: Hurray! Another multiplayer clone project. :)
Make the back engines or the ship shorter.kcd.Spektor wrote:Try maybe removing the back engines?The_Bear wrote:I haven't made much progress on Kestrel 2.0 but I made this thing.
I still have to change a lot of things so it's less than 50% osprey but I just thought I would post it.
Any suggestions on what to do would be nice. Should I move the front engines longer from the middle?
And/Or make it shorter
-
The_Bear
- Posts: 225
- Joined: Mon Jan 04, 2016 5:57 pm
Re: Hurray! Another multiplayer clone project. :)

It needs something where the back engines was.
Bug or something: Mk 4 shields only give 3 shields, you probebly know about this but I posted it anyway.
When all bugs are fixed you should release Alpha 0.3.1.
Edit: Maybe after 1 and 2 on the list.
- Srul
- Posts: 209
- Joined: Wed Feb 17, 2016 7:32 pm
Re: Hurray! Another multiplayer clone project. :)
You can place some gibs! *ba-dum tss*The_Bear wrote:
It needs something where the back engines was.
- Srul
- Posts: 209
- Joined: Wed Feb 17, 2016 7:32 pm
Re: Hurray! Another multiplayer clone project. :)
Finally,made a decent room layout.At least,it has 5 big rooms instead of over9000 that i usually make.

