Give the hangar increased moddability.

General discussion about the game.
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ExtraCheesyPie
Posts: 145
Joined: Fri Nov 23, 2012 4:37 pm

Give the hangar increased moddability.

Post by ExtraCheesyPie »

Instead of having ships replace current ships, have a little drop-down window in the ship "List" where you can select what Mod-added ship you want.


I want to get mods but I don't want to lose my ships D:
I hate FTL...

But I love it at the same time...
UltraMantis
Posts: 2125
Joined: Thu Sep 20, 2012 3:17 pm

Re: Give the hangar increased moddability.

Post by UltraMantis »

I don't think this is possible. The game was not made to handle any extra ships, that is why modded ships replace existing ones (so the game thinks it's using normal ships). Each of the 9 boxes would have to be able to load more than one ship + it's types A&B, and without causing conflicts or messing up unlocks/achievements. Highscore tables would also need expansion, and somehow any additional or unique abilities/weapons/augs would need to be added and sorted. It would require a lot of extra work.

When each MOD replaces game content, it still functions as a complete game. Try to put two mods together and a lot of issues will pop up. Some can work alongside each other and some cannot, and not all mods are at the same stage of development.

It would be a very elegant feature, but it's not likely i'm affraid. A man can dream though. ;)
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Kieve
Posts: 944
Joined: Tue Sep 18, 2012 2:21 pm

Re: Give the hangar increased moddability.

Post by Kieve »

Several modders, including myself, have asked Justin & Matt for increased flexibility in the game - a shift from various hardcoded limitations placed on ships and how they're added, the inability to make custom races with bonuses, custom augments, and so forth. The base answer is, it's just not a priority right now. They're more focused on patching bugs, gameplay improvements, and expanding FTL to other platforms (mobile & tablets) so that more people can use their game. This is also the reason why they gave the FTL:Overdive project a green light.

Might we see such back-end flexibility down the road? It's possible. Right now however, our devs have other priorities.
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