More variety enemies
Posted: Sat Nov 24, 2012 7:51 pm
Now I've got an idea which is better than previous: add more differences between different types of enemy ships. For example:
pirates - mostly use cheap lasers but really many sneaky bombs (including fire and breach)
slavers - 3-4 people teleport, mostly hull damaging weapons (inc breabh bomb, rocket)
rebel scout - only lasers, beams and ion, good engines, stealth and a strong desire to run away
heavy rebel ship - big powerful guns (heavy, hull laser, powerful rockets), many crew members, but no stealth and small evasion
etc.
I think that would make battles much more varied, interesting and will make you think twice before entering the battle with some random "just free scrap" ship.
pirates - mostly use cheap lasers but really many sneaky bombs (including fire and breach)
slavers - 3-4 people teleport, mostly hull damaging weapons (inc breabh bomb, rocket)
rebel scout - only lasers, beams and ion, good engines, stealth and a strong desire to run away
heavy rebel ship - big powerful guns (heavy, hull laser, powerful rockets), many crew members, but no stealth and small evasion
etc.
I think that would make battles much more varied, interesting and will make you think twice before entering the battle with some random "just free scrap" ship.