[Spoilers] Boss flagship tactics

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chanman
Posts: 37
Joined: Sat Apr 21, 2012 9:04 am

[Spoilers] Boss flagship tactics

Post by chanman »

Mine was pretty simple and I barely made it through.

2 Burst Laser II, 2 Fire bombs, Anti-ship I, Defense I

Anti-ship drone and burst lasers to take down the ablative shields, followed by firebombing everything. As the crew of the flagship gets more and more beat up, it has less and less crew available to conduct repairs. Just... save your cloak for the special attack (You NEED a cloak).

Using the same scorched earth tactic against the drone controller during the 2nd Flagship encounter also does a lot to negate his attack.

Devs: You might want to give the flagship some exterior airlocks and add the ability to use them for the AI, although I notice none of the AI ships have door control room.

The simple priority list for fighting fires is probably Door control > Medbay > O2

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chanman
Posts: 37
Joined: Sat Apr 21, 2012 9:04 am

Re: [Spoilers] Boss flagship tactics

Post by chanman »

Hmmm... I think I goofed. Maybe this should be merged with http://www.ftlgame.com/forum/viewtopic.php?f=4&t=487
OrangeBottle
Posts: 66
Joined: Sat Apr 21, 2012 5:55 am

Re: [Spoilers] Boss flagship tactics

Post by OrangeBottle »

Tip: Don't waste your money//power on defense drone level II. It often spends so much time trying to shoot down lasers(which your shields can block) that it lets missile slip past.

As far as tactics go, I usually try to fire as many things as I can at the flagship, while keeping shields and cloak at full power to avoid damage. Hull lasers work surprisingly well when fired in unison. Anti-ship drones really help with the ubershield on the final phase. You can cloak and let them do all the work.
JanoS
Posts: 30
Joined: Mon Jun 18, 2012 1:15 pm

Re: [Spoilers] Boss flagship tactics

Post by JanoS »

If anyone is interested in knowing the boss weapons details, here they are:
1. Boss laser - 3 shots for 1 damage, low chance of fire&breach, 1 power, 20 s cooldown
2. Boss missile - 3 shots for 1 damage, pierces shield, medium chance of fire&breach, 1 power, 23 s cooldown. Does not consume a missile :)
3. Boss beam - 2 damage to hit rooms, low chance of breach, 1 power, 26 s cooldown.
4. Heavy Ion - 3 shots for 1 ion damage, 1 power, 28 s cooldown.
aviphysics
Posts: 54
Joined: Sun May 27, 2012 3:17 pm

Re: [Spoilers] Boss flagship tactics

Post by aviphysics »

The crew doesn't regenerate but if you kill them all the computer takes over and will start repairing all systems.

As this is the case, I think the best tactic might be to leave the Boss Beam Room alone, as they can't penetrate shields (or maybe the laser room which is there for all three battles and only does 3 damage). Then take out all the other soldiers in the first battle with boarding crews, fire, or what ever.

I did basically this with a 4 man boarding crew consisting of 2 engi, 1 mantis, and 1 human. The whole battle was pretty easy. For defense, I used maxed cloak, maxed shields, and two defensive drones. To finish him off I used 2 heavy laser II and 1 heavy laser I combined with an attack drone.

To deal with the repair drone in the second battle, you can beam your crew over and damage another system, like the shields, to distract him, then move over and take out the drone system.
Drasha
Posts: 83
Joined: Fri Sep 21, 2012 7:08 am

Re: [Spoilers] Boss flagship tactics

Post by Drasha »

I don't think I have ever seen a fire bomb >.> Would love to use a pair of them for the boss fight.
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