[Squad] Destructive Defenders

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TheBoardsCousin
Posts: 8
Joined: Fri Sep 06, 2024 1:19 am

[Squad] Destructive Defenders

Post by TheBoardsCousin »

These mechs are the epitome of utilitarian technology, optimized for casualties. Win at all costs.
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These mechs utilize heavy weaponry to destroy the vek, often at the cost of the power grid. However, each kill will heal the grid back up by one.
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The Percussive Blast launches all adjacent units away, making them charge. Will damage non-unit adjacent tiles.
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The Shrapnel Mortal explodes into several small projectiles on impact, causing damage all over the map.
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The Shield Generator is similar to the Shield Array, but consumes Grid Power instead of limited uses.
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The heart and soul of this squad, the Biological Energy Converter allows you to bounce back from the huge amounts of collateral damage you will surely face.

Download here: https://drive.google.com/file/d/1MuKxQV ... sp=sharing

This squad is not meant to be particularly balanced. Originally it was going to be a kinda suped-up rift walkers [The Shrapnel Mech is a holdover from that] but after being unable to make some weapons work I leaned into the mass destruction.

Thanks for playing!

Some code from Plague Bearers https://github.com/Parasign-0/Plague-Be ... nobots.lua and Pilot Potluck https://github.com/Hederarch/ItB-Pilot- ... _flynn.lua was used to make the passive.
Jefepato
Posts: 25
Joined: Thu Nov 20, 2025 4:30 am

Re: [Squad] Destructive Defenders

Post by Jefepato »

I completed a run the other day. The trick to this squad is simple: slaughter Vek slightly faster than you slaughter civilians.

Part 1 (Meridia)
Part 2 (Far Line Charters)
Part 3 (Watchtower Security)
Part 4 (Vertex Conglomerate)
Part 5 (Volcanic Hive)
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