Greetings! + Suggestion form a nooob.

General discussion about the game.
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Sammi79
Posts: 7
Joined: Mon Oct 22, 2012 1:04 am

Greetings! + Suggestion form a nooob.

Post by Sammi79 »

Hello everyone,

Greetings from deepest darkest mid Wales. I'm obviously new to this forum, as this is my first post.

I recently acquired FTL from steam (probably would've got it through GOG or the producers if I hadn't been too excited to check its status regarding retail options) I don't mind steam as such so no big dramas there.

I have a small suggestion for the developers regarding real time repairs. When you have a crew member or 2 repairing a broken system and occasionally are forced to abandon the repair temporarily, because of being boarded, or because O2 levels in the room are 0 and your crews health gets too low, the repaired damage is reset. This means you have to start repairing it again from scratch, as opposed to a breach, which can be repaired in segments if required. I think that the amount of repair already completed upon the system should remain completed as it is with a breach.

I only suggest as in one game I played, I had a drone breach into the life support room, quickly evacuating the O2 in that room and proceeded to destroy the life support system. I managed to kill the drone (after the attacking ship was destroyed) by rotating my human crew through the med bay and back into combat. I managed to repair the breach, similarly in segments as the O2 levels were killing my crew too quick even with 2 of them. But the Life Support system, would get to apparently 98% repaired at which point I had to leave the room to avoid dying from hypoxia. Back to the med bay, full health, back to the life support machine, whose previous repairs were now disappointingly reset. Eventually before all the air in the entire ship ran out I elected to leave the crew in there until it was done. Both crew died at 99% repair, which then reset. So the next 2 crew suffered exactly the same fate. and finally my captain on his own, slumped down over the bodies of his crew, succumbing to hypoxia before the repair was 50% complete. HMS Repulse became a ghost ship...

It was slightly frustrating because at that point (near the end of sector 1) I had had the best luck regarding scrap collection, got a free shield augmentation etc... but the blasted life support wouldn't work after more than 200% repairs.

Oh well. Maybe someone should tell these guys about oxygen cylinders and masks like divers use for these situations. On a passenger aircraft today, there is bottled oxygen enough for everybody for an hour or so, in the event of cabin decompression, the pilot has enough time to descend to a more oxygenated altitude.


As an aside,
:o THIS GAME ABSOLUTELY ROCKS! (sorry for shouting but it deserves it)

I hope there will be some DLC? more ships? more weapons? more sub systems/augmentations?
Oh, I know there are already plenty of mods, but I don't touch them until I have unlocked everything and at least completed the game once. For me this will take a while, as for some reason I take the rpg bit too seriously, I can't ever let pirates/slavers bribe me, (unless maybe they offered a weapon or some such) I must respond to distress calls, and I feel really upset when a crew member dies. Don't know why, I've just always been like that. I find it very difficult to play axis in WW2 games, or play an evil character in D&D style games etc.

Anyway, after 16hrs played on steam, that being the only niggle I could find so far is an impressive piece of software in my experience. Now back to it! bye for now.

Regards, Sam.
mqstout
Posts: 71
Joined: Mon Sep 17, 2012 5:48 pm

Re: Greetings! + Suggestion form a nooob.

Post by mqstout »

Rooms are at least big enough for two people. Assuming you have at least two crew, send one in -- wait a little bit, send the other one in. As the first one gets low on HP, pull him out for healing. Put him (or another!) back in before pulling the other guy out. Basically, as long as at least one person's in there continuously, your repairs don't reset.

Think of it as "the old guy shows the new guy what's wrong". If the room empties, assume that they have to start over because they have to find out what's wrong again first, before fixing it. (Or get the tools back out, or...)
EdenNov
Posts: 82
Joined: Sat Sep 22, 2012 7:36 pm

Re: Greetings! + Suggestion form a nooob.

Post by EdenNov »

It does suck, but remember that it also applies to the damage done to your systems-if the attacker leaves the room before doing 1 bar of damage, all is good.
What you can do if this happens again is to just send 1 crew member to fix the room, and when he/she is about to die, send another one, and only when this one starts repairing, send the hurt one to the medbay. That will let you repair and heal continuously without losing repair progress. The only problem is when the medbay itself is damaged, In this case just send everyone in and hope for the best.

Edit: Damn, mqstout, you ninja'd me.
Sammi79
Posts: 7
Joined: Mon Oct 22, 2012 1:04 am

Re: Greetings! + Suggestion form a nooob.

Post by Sammi79 »

HA! thanks folks I hadn't thought of that. Only 18hrs and counting so far...

I should have rotated the crews one by one, derpy derp derp.

Yep, no need to change the way it works, as stated attackers suffer the same penalty for leaving before the damage is complete. Fair is fair. It did actually give me a great experience, trying like mad to save a mortally wounded ship after winning the combat and failing at the last. reminded be a bit of great naval battles of WWI. Brought a tear to my eye when Cap. Connor finally expired.

Cheers!
Sam.
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