I had crew teleported on a ship. As I was attacking the crew and the last crew member was running out of the room, the system in the room experienced damage. No hits were made from the crew I had teleported in the room.
Also has anyone else seen systems repair themselves without any crew?
I also saw for the first time a room with fire drain the oxygen out of the room. The wiki did not come up with anything about this.
Another bug found is where a Shield Overcharger drone charges a shield that regenerated milliseconds before the drone charge, lets an anti bio beam through.
List of bugs observed
- stylesrj
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Re: List of bugs observed
This sounds rather vague. Were the enemy crew being in active combat or was it a case of the enemy dying in an empty room and the game still registers their last hit?I had crew teleported on a ship. As I was attacking the crew and the last crew member was running out of the room, the system in the room experienced damage. No hits were made from the crew I had teleported in the room.
The room might have been on the verge of destruction before the enemy crew came in and as soon as they were dead, the last hit came in.
Standard feature on AI ships or maybe it was a Repair Drone you're thinking of.Also has anyone else seen systems repair themselves without any crew?
You do know why fires go out when you vent the oxygen from a room, right?I also saw for the first time a room with fire drain the oxygen out of the room. The wiki did not come up with anything about this.
Beams are notoriously tricky things when used by the player or the AI. Even a single nanosecond of a lapse in shielding can mean damage you didn't want.Another bug found is where a Shield Overcharger drone charges a shield that regenerated milliseconds before the drone charge, lets an anti bio beam through.
And I think Anti-Bio Beams like Fire Beams can damage supershields.
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Re: List of bugs observed
No. Like I said, the enemy crew were moving out of the room when the room was damaged.This sounds rather vague. Were the enemy crew being in active combat or was it a case of the enemy dying in an empty room and the game still registers their last hit?
The room might have been on the verge of destruction before the enemy crew came in and as soon as they were dead, the last hit came in.
Oxygen was not vented from the room. The room was full of fire and the oxygen systems were up.You do know why fires go out when you vent the oxygen from a room, right?
Like I said, the main shield had recharged and I have seen beams stop damaging a ship in similar situations.Beams are notoriously tricky things when used by the player or the AI. Even a single nanosecond of a lapse in shielding can mean damage you didn't want.
And I think Anti-Bio Beams like Fire Beams can damage supershields.
In addition, I have come across a few other bugs:
Upon traveling to a point, Text dialogue came up with the Continue... button. After pressing Continue..., another page with text dialogue and a Continue... button came up.
Last edited by ausguerila on Thu Jan 12, 2017 12:02 am, edited 1 time in total.
- stylesrj
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Re: List of bugs observed
I know that, but what does a fire burn up inside an enclosed area?Oxygen was not vented from the room. The room was full of fire and the oxygen systems were up.
Sounds like a real bug there. No mods were being used or had (as in you restored the game back to vanilla) been used at any time?Upon traveling to a point, Text dialogue came up with the Continue... button. After pressing Continue..., another page with text dialogue and a Continue... button came up.
Because I've seen this sort of thing happen before and it usually adds a quest marker, followed by a game crash at the next jump. Black background optional.
Was someone inside the Doors system at the time?Upon continuing a game, I noticed the ship's door systems had been upgraded and I am certain that I did not do this.
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Re: List of bugs observed
I have never seen this happen in a FTL game before. The wiki did not come up with anything as well about this.I know that, but what does a fire burn up inside an enclosed area?
I have no mods installed. The game is vanilla.Sounds like a real bug there. No mods were being used or had (as in you restored the game back to vanilla) been used at any time?
Because I've seen this sort of thing happen before and it usually adds a quest marker, followed by a game crash at the next jump. Black background optional.
Yea, I figured this one out once starting another game.Was someone inside the Doors system at the time?
- stylesrj
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Re: List of bugs observed
It's not a bug, it's a feature. Not only do fires damage a system and cause crew damage, they also burn up the air in the room.I have never seen this happen in a FTL game before. The wiki did not come up with anything as well about this.
You've probably never seen it happen before because most people tend to not have a fire burning for that long or the enemy ship has Level 2 or 3 Oxygen and thus can keep feeding the flames.
Also, the Wiki is full of outdated and misleading information. Experience is your best teacher. Giant alien spiders are no joke, always answer distress signals and do not approach derelict space stations even with maxed out medical facilities. Because chances are if you have a Level 3 Medbay, it's crazed cannibals who eat your best crew and if you have a Level 3 Clonebay instead, it's a disease that "passes on to the next life" and so cannot be cloned and you lose your best crew or the Crystal you worked so hard to acquire.
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Re: List of bugs observed
Previous games did not have fires draining oxygen from rooms in my experience. But I think I figured out that problem. Which wiki are you talking about?stylesrj wrote:It's not a bug, it's a feature. Not only do fires damage a system and cause crew damage, they also burn up the air in the room.I have never seen this happen in a FTL game before. The wiki did not come up with anything as well about this.
You've probably never seen it happen before because most people tend to not have a fire burning for that long or the enemy ship has Level 2 or 3 Oxygen and thus can keep feeding the flames.
Also, the Wiki is full of outdated and misleading information. Experience is your best teacher. Giant alien spiders are no joke, always answer distress signals and do not approach derelict space stations even with maxed out medical facilities. Because chances are if you have a Level 3 Medbay, it's crazed cannibals who eat your best crew and if you have a Level 3 Clonebay instead, it's a disease that "passes on to the next life" and so cannot be cloned and you lose your best crew or the Crystal you worked so hard to acquire.
- stylesrj
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Re: List of bugs observed
I'm taking issue at the fact that you called the feature a bug instead of "Oooh, they actually got some sorta realistic fire physics here!"Previous games did not have fires draining oxygen from rooms in my experience. But I think I figured out that problem.

If it's not the FTL Wiki and some sort of gaming wiki then that goes double for how outdated information is.Which wiki are you talking about?
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Re: List of bugs observed
Seeing as this never happened before in any previous FTL games and nothing came up on multiple wikis as well as nothing on any of these support forums, it is a good conclusion.I'm taking issue at the fact that you called the feature a bug instead of "Oooh, they actually got some sorta realistic fire physics here!"
If it's not the FTL Wiki and some sort of gaming wiki then that goes double for how outdated information is.
- stylesrj
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Re: List of bugs observed
There were no previous FTL games, at least those made by Subset.