Hammer Head Fighter (WIP)

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boagboy
Posts: 23
Joined: Sun Mar 29, 2015 1:47 pm

Hammer Head Fighter (WIP)

Post by boagboy »

A small and simple ship mod with both a A and B versions replacing the kestrel A and B respectively. This is my first ship mod, hope you like it!

-Type A-
http://jmp.sh/aLIQKs9 (Hull Photo)
http://jmp.sh/cpM2xaZ (Layout Photo)

-Stats-
Hull health: 15
Reactor power 10

-Weapons-
2 Dual Shot Lasers

-Augments-
Weapon Pre-igniter
Rock Plating

-Crew-
1 Human
1 Engi
1 Mantis

-Type B-
http://jmp.sh/3uD21Pp (Hull Photo)
http://jmp.sh/ANg26xl (Layout Photo)

-Stats-
Hull Health 20
Reactor Power 10

-Weapons-
1 Artemis Missiles

-Augments-
Titanium System Casing
Explosive Replicator
Rock Plating

-Crew-
2 Mantis
1 Slug
1 Engi

---HOW TO INSTALL---

Download the file below then unzip the file and put the 2 .ftl files into the Slip Stream mod Manager Mod folder. Start up the "Modman" and then tick the two files you just downloaded, patch, and start up the game via the mod manager or not and the mod will work! Have fun!!!!

||| DOWNLOAD |||
VVV__________VVV
http://jmp.sh/pL1exPf (Both ships are in this file)

---Dont worry the ships don't have pink blocks and blue bars in them nor a grid around them. these were screenshots from the editor :p---

-DISCLAIMER-

The look of the ship is a edited version of DrMrBlueX's weapon ship in his fleet mod so i didn't paint this from scratch!
If this post is somehow wrong in anyway or against the rules please tell me so i can take it down and correct it (: thanks (:
Last edited by boagboy on Sun Oct 25, 2015 4:58 pm, edited 7 times in total.
boagboy
Posts: 23
Joined: Sun Mar 29, 2015 1:47 pm

Re: Hammer Head Fighter (WIP)

Post by boagboy »

Working on a type B of the ship
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stylesrj
Posts: 3638
Joined: Tue Jul 08, 2014 7:54 am

Re: Hammer Head Fighter (WIP)

Post by stylesrj »

Most people would want pictures of the ship so they know what it looks like, how it's laid out and what to expect before downloading.

Also, a link would be helpful. :)
Yizzzy
Posts: 78
Joined: Sat Aug 22, 2015 2:29 pm

Re: Hammer Head Fighter (WIP)

Post by Yizzzy »

Yes Stylesrj is right, I am a very visual person and I like clicking, so I would like a picture and a link to click :mrgreen:
ImageClick the ship for more! With new ships updated frequently.
boagboy
Posts: 23
Joined: Sun Mar 29, 2015 1:47 pm

Re: Hammer Head Fighter (WIP)

Post by boagboy »

right yes i shall do that. also i swear i posted a file 0_0 new to the forum and its different from the one i usually use sorry :p
boagboy
Posts: 23
Joined: Sun Mar 29, 2015 1:47 pm

Re: Hammer Head Fighter (WIP)

Post by boagboy »

Done, thanks for letting me know :)
boagboy
Posts: 23
Joined: Sun Mar 29, 2015 1:47 pm

Re: Hammer Head Fighter (WIP)

Post by boagboy »

Put in all the info :D
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stylesrj
Posts: 3638
Joined: Tue Jul 08, 2014 7:54 am

Re: Hammer Head Fighter (WIP)

Post by stylesrj »

So I'm guessing it can't have a lot of systems.
Did you make sure the Clone Bay and the Medbay can be swapped out (because there are some people who don't like the Clone Bay for some reason. I dunno why though, the benefits outweigh the downsides significantly)
boagboy
Posts: 23
Joined: Sun Mar 29, 2015 1:47 pm

Re: Hammer Head Fighter (WIP)

Post by boagboy »

Yeah it's basically just the systems you start of with, I will make sure you can swap out the clone bay for the med bay and vic verca on both. You can on the type A have a cloak though :P
meklozz
Posts: 350
Joined: Wed Sep 23, 2015 9:11 am

Re: Hammer Head Fighter (WIP)

Post by meklozz »

Several manning station seem to be broken and the list image is huge.

I'm also not really sure what the proper protocol for room_glows is, but it seems to be breaking some other ships (e.g. Zoltan A). I guess you should use the appropriate image if it already exists, and create a new one if it doesn't?

B looks fun, though, I'll play it when I feel like some FTL.
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