[concept] Loadout switcher

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Gencool
Posts: 409
Joined: Sun Jun 16, 2013 1:21 pm

[concept] Loadout switcher

Post by Gencool »

An idea I had for a quick mod, but I'm refusing to let myself give into temptation with it, so the idea's up for grabs if anyone wants it;

Loadout Switcher

Basically a new augment is added to the game; "Loadout Switch"
It doesn't do anything, and costs no scrap so it can't be sold, however every ship in the game has their spare augment slots filled with them.


Using mod:append, all the enemy ships have a new option added to their 'escape' and 'surrender' events (and/or, if someone can figure out a clean way to implement it, it's added to the start of all fights)

The new choice is "Reconfigure Loadout"

Selecting it costs 1 fuel, and/or drops your reactor power a couple of notches (whatever seems most balanced), and it <reward>s you with another "Loadout Switch"

The game will then open up your inventory, mid-fight, incase you want to keep this new augment.


If I remember correctly, this will also give you the chance to swap your equipped weapons/drones with those in your hold.


In short; This mod would allow you to change your equipped weapons/drones fluidly during battle, at a minor but potentially dangerous cost.



Thoughts?
(I just realised this might already exist in CE in which case ignore me)
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- Gencool (aka Puppetsquid) -- I make weird stuff
dizzy_xc
Posts: 37
Joined: Thu Sep 10, 2015 9:48 am

Re: [concept] Loadout switcher

Post by dizzy_xc »

I'd love to see that in action...
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Chrono Vortex
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Joined: Thu Jun 25, 2015 8:51 pm

Re: [concept] Loadout switcher

Post by Chrono Vortex »

I'm pretty sure CE doesn't already have anything like that. Instead of it being made as a independent mod it seems more fitting just to have it integrated into CE if it is ever made.

The concept sounds interesting, but I think it would work better if the augment which lets you do it is available in stores rather than it being part of the starting loadout of all ships. Then when the enemy ship tries to run or surrender, it gives you an option which essentially gives you three filler augments that don't cost anything opening the inventory and allowing you to alter your loadout.

Also rather than naming the augment Loadout Switcher, something like Transformer Panels may be a little more fitting.
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stylesrj
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Re: [concept] Loadout switcher

Post by stylesrj »

Chrono Vortex wrote: Also rather than naming the augment Loadout Switcher, something like Transformer Panels may be a little more fitting.
And make sure they're in order, sir.
Watch my dust.

Yes, I see what you did there. :P
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