I know I need to update The Tardis at least one more time, but it's getting to a point where I'm not enjoying working on it, and have wandered onto something else till I chill out a bit.
I know VoV made an Arwing pre-AE, but I can't find any up-to-date versions floating around, so I figured I'd have a go;


Currently I have the ship nearly fully built (save gibs and a bit of fine-tuning), and the drones and weapons are mostly coded/planned (like The Tardis, the actual weapons will probably be hidden under the ship, so it's just effects that need spriting)
The Gimmick with the ship is that your own ship is very weak (1 weapon slot, any room hit takes out at least 2 systems, little to no room for customization), but you have a team of drones that make up for your weaknesses (each has a distinct roll, they do not need power to work so even if you ship is totalled they will carry on fighting/defending)
The Other Gimmick is that, at the start beacon, you get to choose one of four loadouts for your ship. This should heavily influence your entire run, as the loadouts are hopefully powerful enough to last through to the end game without being over-powered at the start.
I don't want this to be a long-haul project, though, and I'm kind of worried about the start beacon stuff (The Tardis put me off that whole malarkey)
If anyone is willing, and knows how to do start-only events, please feel free to help out!
Also, anyone at all feel free to crit and feedback!
http://www.puppetsquid.com/FTL/Arwing_Alpha_V001.ftl (a proof of concept for the basic ship and drones)
-note, without the starting loadouts this ship is prettymuch unplayable-