[SHIPS][AE] The Redeemer

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Hubnester
Posts: 19
Joined: Thu Apr 02, 2015 1:37 pm

[SHIPS][AE] The Redeemer

Post by Hubnester »

Image(Note: I've since replaced the Adv. Navigation with Long-Ranged Scanners.)

YES IT'S A RECOLORED STEALTH CRUISER. THIS'LL PROBABLY BE MY STYLE UNTIL I GIT GUD.

Ok so here's a thing - my first ever ship based thing. Originally conceived as the first of three ships connected in one story. Obviously that's gone down the drain, and this ship has also since veered away from the original concept, but at this point I had to get this out of my head.

This ship replaces the Stealth A. Plays a bit similar to the Stealth B, with a 4-power Charge Laser II with a slightly smaller cooldown, a clonebay and Hacking. Currently lacks properly moving gibs.

Download link: https://mega.nz/#!GBFGXD6A
Last edited by Hubnester on Mon Sep 07, 2015 1:17 pm, edited 1 time in total.
Yizzzy
Posts: 78
Joined: Sat Aug 22, 2015 2:29 pm

Re: [SHIPS][AE] The Redeemer

Post by Yizzzy »

Looks neat. Congrats on your first ship. Everyone has talent, don't sell yourself short :)
ImageClick the ship for more! With new ships updated frequently.
Hubnester
Posts: 19
Joined: Thu Apr 02, 2015 1:37 pm

Re: [SHIPS][AE] The Redeemer

Post by Hubnester »

Yizzzy wrote:Looks neat. Congrats on your first ship. Everyone has talent, don't sell yourself short :)
I actually meant that in regards to the fact that it's just a recolor of the normal stealth cruiser (well, a lot of the alt. layouts are just differently colored, but that's beside the point), as opposed to those who manage to splice together ships like it's a hobby. Guess I'll have to change that (and learn how to do so, too!)

Thanks for the kind words, though. I have another ship idea in the works.
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