This is simply an update of my first released mod back on Monday, the 14th of October, 2013. The mod was my first time doing a form of digital art and coding which is a huge leap for me back at the time as I am not the best at computers nor was I the best at digital art. However I have my good share of experience in the field of traditional art and I do have the creativity and knowledge to do something decent with my first mod... dispute this however, it wasn't the best mod out there. Considering the type B had the possibility to take out the Flagship with it's current weapons and drones from the start and the fact I used the straight removed ion and missile drones from the coding with the old place holder graphics instead of make my own or make my own weapons or drones it was pretty rough in those areas however in this update it is quite a bit more polished up.
The idea of the ship was to be a smaller ship essentially not even a 'player' ship with limited systems and rooms and also have an artillery weapon, to a degree- it was a hit and run artillery craft simply made to hang out around cruisers and deliver an extraordinarily large kick for a ship of it's size.
However in this update simply for the sake of not making it 'impossible' for the player to beat the game unless lucky or to be plagued with the hardwired UI bugs of having no weapon system, I decided to simply give these pair of ships a 1 system shield and weapon system each, which contrasts the original by not having the ability to either get weapons or shields at all throughout the game.
I tried to stick true to the original builds for these ships however I made some changes... for the type A, I changed the layout a little bit and also changed the artillery for 2 high velocity missiles dealing 3 damage each (in a way it's slightly better then the vindicator beam but has a chance to miss and be shot down. Even then it may be considered OP besides the fact it's on this ship...) and also gave it a weapon, a single auto cannon from by GO BALLISTIC! mod that can be found right here and also is required for this mod to work. It also has a autocannon defence drone III and autocannon anti ship drone III and these are the decent versions. (I made the autocannon defence have 3-4 different versions with different fire rate and speed and rarity). For the Type B I stripped away the 4 mini beams for 2 new beams known as the 'club', it's a very old out dated beam that only focus and hit 1 room dealing 1 damage. (similar to the auto focus beam in Captains edition but longer reload and cheaper), it also holds an Ion intruder drone and system repair drone instead of the ion anti ship drones and instead of the vindicator beam this has the artillery switched for a heavy hull laser burst. Firing 3 heavy laser shots doing 2 damage each which will deal double damage to a systemless room. However that's not all, I now also made the type C for this ship for the AE update which adorns a Machine gun mk II and Light Autocannon mk I both part of the GO BALLISTIC! mod version 1.2 or higher and also uses an anti ship ion stunner drone and a boarding drone (note: you can't use both at the same time, you need to upgrade your system), as for the artillery it simply uses a variant of the Gauss rifle mk III which is much more powerful.
Oh and last of all- the ships now have 15 hull instead of 20 hull. Original mod can be found here.

Type A:

Note: additional systems for purchase: [ Doors, Teleporter (2 man), Sensors.]

Type B:

Note: additional systems for purchase: [sensors, cloaking, teleporter (4 man), doors, backup battery.]

Type C:

Note: no available purchasable systems.

Imgur Gallery of the ship hull: http://imgur.com/a/DvyF4

Note: all ships can switch there med bay with a clone bay and vice versa
Compatibility: should be compatible with all mods. However you may require to look at GO BALLISTIC compatibility version and/or CE compatibility patch to make it work with mods that add/ change weapons (specificity in terms of enemy weapon lists) or captains edition.
This mod requires GO BALLISTIC! version 1.2 or higher to run.
Ion stunner drones and club beam do not require other mods
Sleeper service has used this ship hull in his mod FTL: Captains edition which can be found here here. The layout of the type B and C is after his interpretations of what it is, however granted: with such a small hull there isn't that much that can be done in terms of unique layouts excluding simple sysetm switching. Note: Sleepers redesign of the "artillery" weapon is used.


Federation Artillery Frigate (2.0) : https://www.dropbox.com/s/ptaj96pycm8aq ... 9.ftl?dl=0
GO BALLISTIC! [page]: http://www.ftlgame.com/forum/viewtopic.php?f=11&t=26840