Charger Weapons

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Metzelmax
Posts: 364
Joined: Wed Sep 26, 2012 7:59 am

Charger Weapons

Post by Metzelmax »

I cant make charger weapons beyond 3 charges work. It just crashes if it shoots. Same with more shots per charge. Is there something to make it work?
Here is the Stuff I made:
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And stuff is always better than no stuff, right?
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RAD-82
Posts: 795
Joined: Sat Nov 09, 2013 12:16 am

Re: Charger Weapons

Post by RAD-82 »

Metzelmax wrote:I cant make charger weapons beyond 3 charges work. It just crashes if it shoots.
Not enough information for me to go on, but I'd suspect the animation isn't properly supporting the fireFrame for each charge. All frames after the chargedFrame get split up for the firing animation of each charge, and you need to make sure the fireFrame is within that. (I feel like I'm wording things poorly.)

The 4-shot Laser Charger.
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<chargedFrame>5</chargedFrame>
<fireFrame>6</fireFrame>

The frames after the chargedFrame are split into equal parts, one for each charge. This leaves 3 frames per shot. In this instance, the fireFrame has to be 1, 2, or 3 more than the chargedFrame, or it will crash the game.

Beams cannot be charge weapons.

Metzelmax wrote:Same with more shots per charge.
I believe charge weapons can only have one shot. To increase that, one would have to use a BURST weapon, but the game can't properly handle that either.
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Junkyard has FTL mods, mostly ships and a few other things.
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NarnKar
Posts: 778
Joined: Thu Jun 19, 2014 4:24 pm

Re: Charger Weapons

Post by NarnKar »

Wait, really? I checked out that thread, and it doesn't seem to be relevant at all. Giscard was messing around with a LASER type weapon whose shot simply LOOKS like a beam. In addition, Giscard says downthread that the weapon works, but the art doesn't.

On the other hand, it does make intuitive sense: beams only "fire" once, and charge weapons need multiple sets of firing frames.
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