
Download Extended Pursuit Indicator x2 v.1.3 FTL 1.6.2+ compatible
Adds an additional circle to the fleet pursuit indicator, which shows you where the fleet will be after two regular jumps. Install with Slipstream Mod Manager. Best loaded after any other mods you might be using.

Download Extended Pursuit Indicator x3 v.1.3 FTL 1.6.2+ compatible
Adds two discrete rings to the fleet pursuit indicator, showing you where the fleet will be after two and three regular jumps. Install with Slipstream Mod Manager. Best loaded after any other mods you might be using.

Download Extended Pursuit Indicator x5 v.1.3 FTL 1.6.2+ compatible
Adds five very subliminal rings to the fleet pursuit indicator, showing you where the fleet will be after up to six regular jumps. Install with Slipstream Mod Manager. Best loaded after any other mods you might be using.

Download Extended Pursuit Indicator x24 v.1.3 FTL 1.6.2+ compatible
Adds 25 very subliminal rings to the fleet pursuit indicator, showing you where the fleet will be after pretty much any amount of regular jumps (unless you are using mods that heavily delay the fleet.) Install with Slipstream Mod Manager. Best loaded after any other mods you might be using.

Download Extended Pursuit Indicator x24 with numbers v.1.3 FTL 1.6.2+ compatible
Adds 25 very subliminal rings to the fleet pursuit indicator, showing you where the fleet will be after pretty much any amount of regular jumps unless you are using mods that heavily delay the fleet. Also features numbering added by 5thHorseman. Install with Slipstream Mod Manager. Best loaded after any other mods you might be using.
What is this?
Some extremely simple mods that add more levels to the Rebel pursuit indicator on the sector map screen, allowing you to gauge easier how far the fleet will advance after a certain amount of jumps and if it will overtake a certain beacon. You don't have to rely on measuring tape or your thumb anymore.
I did a bit of testing and I think its pixel-accurate now (fun fact: the fleet advances by exactly 64 pixel per regular jump.) But let me know if you think the graphic is off somehow.
Known Issues:
The additional levels of the indicator won't adjust to nebula jumps. Could be fixed by adding 0.5 marks between the additional indicators, but these would always be shown, so it would be just as odd IMO. There would also have to be additional markers for nebula-sector nebula, creating even more visual clutter.
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Changelog:
Code: Select all
Extended Pursuit Indicator x2 v.1.0
- Initial release
Extended Pursuit Indicator x5 v.1.0
- Initial release
Extended Pursuit Indicator x24 v.1.0
- Initial release
Extended Pursuit Indicator x3 v.1.1
- Transparency increased to make the rings appear a little less distracting
Extended Pursuit Indicator x3 v.1.0
- Initial release
Extended Pursuit Indicator x24 With Numbers v.1.0
- Initial release
Extended Pursuit Indicator xX v.1.2
- Updated all variants to work with FTL 1.6.2+
Extended Pursuit Indicator xX v.1.3
- Added backwards compatibility for FTL 1.5.13