Discuss and distribute tools and methods for modding. Moderator - Grognak
Abs
Posts: 82 Joined: Tue Aug 05, 2014 10:01 am
Post
by Abs » Sun Aug 10, 2014 11:52 pm
Hi all,
I am making a mod, and my weapons do not seem to be showing up in the UI.
blueprints.xml.append
Code: Select all
<blueprintList name="STFTL_WEAPONS">
<name>STFTL_PHASERS</name>
</blueprintList>
<weaponBlueprint name="STFTL_PHASERS"> <!-- 1 shot 1power-->
<type>BEAM</type>
<title>Phasers</title>
<short>Phasers</short>
<tip>tip_beams</tip>
<desc>Standard Federation Phasers.</desc>
<tooltip>Large beam with high damage.</tooltip>
<damage>1</damage>
<sp>2</sp>
<fireChance>2</fireChance>
<breachChance>2</breachChance>
<cooldown>4</cooldown>
<color> <!-- Color only works for beams -->
<r>51</r>
<g>204</g>
<b>255</b>
</color>
<power>1</power>
<cost>95</cost>
<bp>2</bp>
<rarity>0</rarity>
<length>140</length>
<image>beam_contact</image>
<launchSounds>
<sound>STFTL_PHASERSOUND</sound>
</launchSounds>
<weaponArt>phasers</weaponArt>
<iconImage>beam</iconImage>
</weaponBlueprint>
animsheet.xml.append
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<!-- Define Anim Sheet -->
<animSheet name="phasers" w="20" h="54" fw="10" fh="54">weapons/phasers.png</animSheet>
<!-- Define Animation -->
<weaponAnim name="phasers">
<sheet>phasers</sheet>
<desc length="2" x="0" y="0"/>
<chargedFrame>1</chargedFrame>
<fireFrame>1</fireFrame>
<firePoint x="16" y="20"/>
<mountPoint x="0" y="0"/>
<chargeImage>weapons/phasers.png</chargeImage>
</weaponAnim>
Does anyone know what looks wrong here?
Thanks in advance!
Abs
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zabing12
Posts: 63 Joined: Fri Jul 18, 2014 5:35 pm
Post
by zabing12 » Mon Aug 11, 2014 12:43 am
Here, use a vanilla beam to compare:
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<weaponBlueprint name="BEAM_1">
<type>BEAM</type>
<tip>tip_beams</tip>
<title>Mini Beam</title>
<short>Mini Beam</short>
<desc>Extremely cheap and weak beam weapon.</desc>
<tooltip>One damage per room beam weapon</tooltip>
<damage>1</damage>
<sp>0</sp>
<fireChance>1</fireChance>
<breachChance>0</breachChance>
<cooldown>12</cooldown>
<speed>3</speed>
<power>1</power>
<cost>20</cost>
<bp>2</bp>
<rarity>0</rarity>
<image>beam_contact</image>
<length>45</length>
<launchSounds>
<sound>beam1</sound>
<sound>beam1_2</sound>
</launchSounds>
<weaponArt>beam_1</weaponArt>
<iconImage>beam</iconImage>
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<animSheet name="beam_1" w="192" h="33" fw="24" fh="33">weapons/beam_1_strip8.png</animSheet>
<weaponAnim name="beam_1">
<sheet>beam_1</sheet>
<desc length="8" x="0" y="0" />
<chargedFrame>1</chargedFrame>
<fireFrame>2</fireFrame>
<firePoint x="16" y="9" />
<mountPoint x="5" y="24" />
<chargeImage>weapons/beam_1_glow.png</chargeImage>
Abs
Posts: 82 Joined: Tue Aug 05, 2014 10:01 am
Post
by Abs » Mon Aug 11, 2014 12:46 am
Thanks, but the vanilla beam is already where I got the config from.
I still do not see anything wrong. Does anyone else?
Abs
Click to go to the mod's facebook page for the latest updates!
Abs
Posts: 82 Joined: Tue Aug 05, 2014 10:01 am
Post
by Abs » Mon Aug 11, 2014 12:59 am
zabing12 wrote: Could I see the download?
Unfortunately, not yet. I believe all the pertinent information has been included in the thread, however. If I am missing anything to make it work, please let me know and I'll provide the requested info.
Abs
Click to go to the mod's facebook page for the latest updates!
kartoFlane
Posts: 1488 Joined: Mon Jan 14, 2013 10:20 pm
Post
by kartoFlane » Mon Aug 11, 2014 1:12 am
Abs wrote: animsheet.xml.append
...that should be
animations.xml.append
Abs
Posts: 82 Joined: Tue Aug 05, 2014 10:01 am
Post
by Abs » Mon Aug 11, 2014 1:15 am
kartoFlane wrote: Abs wrote: animsheet.xml.append
...that should be
animations.xml.append
It is...well, sorta. You hit the nail on the head, kartoFlane. Turns out it was called animations.xml.append.txt. DOH!
Thanks again, man!
Abs
Click to go to the mod's facebook page for the latest updates!