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Save game at a pulsar?

Posted: Tue Jul 15, 2014 2:21 am
by scooterbaga
Hello,

I'm trying to test a pulsar sprite replacement. However, I can't seem to find any in-game. Can anyone share a "continue.save" at a pulsar?

Better yet, is there a way to use the Profile Editor to force a given event? I looked through the section map there, but didn't see anything that looked like it would work.

Thanks.

Re: Save game at a pulsar?

Posted: Tue Jul 15, 2014 6:40 am
by 5thHorseman
I believe your best bet is to get the Mod Testing Environment. It lets you test stuff in every possible situation, including pulsars.

Re: Save game at a pulsar?

Posted: Tue Jul 15, 2014 6:32 pm
by scooterbaga
This occurred to me after I posted and went to bed... Then this morning I started up a game and found one after just a couple jumps... Go figure.

I've attached the saves in case anyone else comes across the same thread looking for the same thing.

I had Captain's Edition 1.229 and Disable Fleet mods loaded, in that order. (Save won't show the pulsar without both.)

Pulsar Saves