Save game at a pulsar?

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scooterbaga
Posts: 20
Joined: Sun Jul 06, 2014 10:32 pm

Save game at a pulsar?

Post by scooterbaga »

Hello,

I'm trying to test a pulsar sprite replacement. However, I can't seem to find any in-game. Can anyone share a "continue.save" at a pulsar?

Better yet, is there a way to use the Profile Editor to force a given event? I looked through the section map there, but didn't see anything that looked like it would work.

Thanks.
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5thHorseman
Posts: 1665
Joined: Sat Mar 02, 2013 2:29 am

Re: Save game at a pulsar?

Post by 5thHorseman »

I believe your best bet is to get the Mod Testing Environment. It lets you test stuff in every possible situation, including pulsars.
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scooterbaga
Posts: 20
Joined: Sun Jul 06, 2014 10:32 pm

Re: Save game at a pulsar?

Post by scooterbaga »

This occurred to me after I posted and went to bed... Then this morning I started up a game and found one after just a couple jumps... Go figure.

I've attached the saves in case anyone else comes across the same thread looking for the same thing.

I had Captain's Edition 1.229 and Disable Fleet mods loaded, in that order. (Save won't show the pulsar without both.)

Pulsar Saves
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