I'm just a french player, new in the community, who request your skills. So correct me if I make some mistakes + it's my first post too.

Do you think it's possible to :
1 - Create a mod in which you fight enemy ships until you die, without choosing where to go and without events. Some sort of Arena/Survival/Horde type mode. Every X amount of wins there could be a store or a boss, etc.
Why you may ask ? I personally think the game is made for this type of gameplay. Procedural sector generation, randomness, combat focus mechanics, score system... It all make sense in a Arena (or Survival) type mode ! It push you to try harder in order to beat your best score, or the one of your friends !

Example :

I kept the map because I like the idea of a sector-based difficulty but a button "Next fight" could do the job too (and it may be easier to code). ^^
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2 - Add a distance factor to the fights that modify the precision (accuracy ?) of some weapons and the "flight time" of projectiles. This new factor is randomly generated but is affected by the ship you have. It add another layer of depth to the gameplay and some "realism".
Basic rules : If you are at X km to your target (like 5 km) no penalties/no bonuses, like the actual game.
Obviously, the further you are to X, bigger will be the penalty but if you are closer you gain a bonus.
The "realism" comes now (it follows the actuals rules of the game too) :
Examples of weapons types :
@ beams / travel at light speed -> no modifier
@ lasers / normal speed -> flight time and precision modifiers
@ missiles / normal speed but radio-guided (thermo-guided ?) -> flight time modifier only
...
Examples of ships modifiers :
@ Kestrel is the basic ship, so most of the time around X km to the enemy
@ Furtif is ... Furtif (:P), so is near to its taget to have the best bonuses possibles
@ Torus, on the other hand, is further to let its drones do the job
...
I am a big fan of this details in games/movies


Maybe the distance factor's bonuses needs to be only apply to the player to prevent the furtif to take too much damage without shields. The distance to target could be also affected by the power of your engines or the skill of your pilot but it could be too complicated. Keeping things nice and simple is pretty good too !

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Sooooo, I took too much time to write all that, excuse my bad english again guys and girls please !

What do you think ? Is it dumb ? Impossible to mod, even with your skills ?
PS : enjoy my Paint skills !
