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Cloaking

Posted: Thu Feb 20, 2014 8:41 pm
by Ora_unit_SR388
Hello guys. Does anyone know what we should do to make the cloaking bars look good if they have a level that is greater than three?

Re: Cloaking

Posted: Thu Feb 20, 2014 9:58 pm
by English Narwhal
Ora_unit_SR388 wrote:Hello guys. Does anyone know what we should do to make the cloaking bars look good if they have a level that is greater than three?
All you do is make the cloaking button/outline sprites associated with the levels of cloaking.

Re: Cloaking

Posted: Thu Feb 20, 2014 11:48 pm
by RAD-82
English Narwhal wrote:
Ora_unit_SR388 wrote:Hello guys. Does anyone know what we should do to make the cloaking bars look good if they have a level that is greater than three?
All you do is make the cloaking button/outline sprites associated with the levels of cloaking.
Those graphics already exist for level 4, but only some of them work. You can call me a quitter, but I don't think it is fixable because of hardcoding.

It's been some time since I saw this when testing my Slowpoke turtle, but I'll try to rely on my memory. :?
There are six graphics related to the cloaking UI.

Listed for level 4:
  • button_cloaking4_base.png
    button_cloaking4_charging_off.png
    button_cloaking4_charging_on.png
    button_cloaking4_off.png
    button_cloaking4_on.png
    button_cloaking4_select2.png
_base, _charging_off, and _charging_on seem to work. As for _off, _on, and _select2, the game appeared to use the level 3 graphics. Since level 3 needs those, I fail to see a solution.